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  1. Howdy!! How's it going?! It got really really warm today!
  2. thats cool. im a huge fan of musicals so dr horrible was a no brainer for me lol. good chattin w/ya!
  3. o ya, have you seen dr horribles sing a long blog??? more joss genius! let me know if you have or if you do what you think.
  4. ya there was really no reason that show was a one season wonder. everyone ive ever talked to loves it lol. o well. gonna have to go back through and watch em again soon! Take care, sbp.
  5. Cool! This is going to be great for sure!

    Good luck on the last details!
  6. Just a little message to say Hi!

    Hope you're doing fine..! I see that you working on Dragons of Myth 2 , that's great! Is it coming soon ?

    I'm still waiting to get my PS3 back...already 4 weeks I haven't played LBP , and I'm late on some many levels...
    I must be patient
  7. Hmmm.. so you mean by swinging up on that top wall again like you had. That might work. I guess I was mostly concerned it being over quickly.
  8. Hmmmm Possibly! They do this once or a few times?
  9. * part 2 *

    What might be cool is that you could have it so that once they release that grabby (maybe one of those corn thingys) either by death or by jumping down, that goal indicator goes backwards slowly. So the goal is not only doing it so many times, but quickly getting there to keep building on your progression towards the goal. The slower you are, the more times you need to repeat the tasks.
  10. Yeah.. I was kinda wondering about all of that too. I think you are smart to take your time and get it correct.

    I still feel having the main task up above your spawn point might work better. (no swingy to the top) It isn't partially hiding behind the dragon and you can more easily drop or give them an easy path down for round the next round.

    Maybe up above either totally or just above the spawn point there is constantly stuff dropping making it impossible to get there such as fire or boulders constantly raining down. As you get up the ramp, maybe you trip something via a grabby or it just disables the falling debris for a bit. This in turn giving you so many seconds to make it across the spikes to the main task that advances a goal indicator. The longer you hold it, the more it advances. At the same time you need to be mindful of the rain of death coming and so to avoid, they jump down the hole to start the process over or end up dying which gives them the same result.

    * continued *
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About Morgana25

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About Morgana25
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American originally from Milwaukee, WI living in the UK, 36, Female, Single, Graphic Designer

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Chroma Stone Chronicles Veriddian's Gem | Pyrra's Gem | Cerrulean's Gem | Irridia's Gem | Abyssia's Lair
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