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  1. View Conversation
    Yeah not many people like him. im just one of those few
  2. View Conversation
    What do you mean 50cent is a joke
    In what way his music is bad, or he tries to act really "gangster" when he's not?
    Cause i can see people not liking his music, but i found out he was a gangster,
    He was a drug dealer for a bit then he went to being in a gang and he got shot 9 times by a 9mm ( at once)
  3. View Conversation
    Im confused by this myself,
    As of late ive been looking at objects not only as an object with corners,
    but also polygons, as sometimes only one or two corners will result in an object needing more polygons.
    If you make i.e. a cross (+) object, it will have 10 polygons, while if you make the cross out of four seperate objects, it will only have 8 polygons but the corner amounth would be the same.

    Looking at optimising level 6, Im really starting to believe that even removing one corner on x objects can either help the objects thermo, or the complexity thermo.. but like you mentioned it.. its vague.

    in a few days Im releasing a logicpack (a very luos-esque one) with some original takes on using logic, the logic I am actually giving away often uses triangles for the moving parts instead of squares, some triangles are edited squares, while others are triangles from birth..

    Looking at that, I do hope MM will hopefully be so polite as at least explaining the thermo much better in lbp2.
  4. View Conversation
    Hey RTM,
    I was wondering,
    In wnwn part 1, you mention about using triangles as standard objects in your logics,
    but still didnt know if it is worth the hassle and if it actually gives you advantages.

    In level 6 I spend about 3 days optimising the level to add in the last room,
    Optimising the logic was part of that, but I also removed any corner I could found that was of no use of me.
    This resulted in also triangluating all the objects on the (by then) optimised logic.
    After I did this, the complex thermo didnt scream murder anymore.

    but Im still not sure if it helps any,
    one one side.. it should.. if you remove 1 corner on 100 objects.. it should save 100 corners,but on the other side.. 1 corner on one object is not something mentionable.

    your thoughts?
  5. Hey rtm-

    I was wondering if you could delete this thread.

    I learned that it was my son who created multiple accounts, and tried to get AmazingFlyingPoo banned, so I posted an explanation. Now that there is an explanation, I feel that that thread doesn't really serve a purpose anymore.

    Thanks,
    ~Insane
  6. View Conversation
    I left a message in the showcase for subterranean setbacks. It was intended to go here but the message became too long... just read it because I want you to read it and you have to do as I say. Remember who thought about you being a mod and the next day you are a mod... I'll have to think ybout your pay raise now...

    I like to be a little over-hyper-typing-postin-100-messages-a-minute today. Not spam, though... that would be horrible.
  7. Shall I expect a new level from you soon?
    I saw that you published something yesterday, and it sure didn't have the name of a tutorial
    I'm excited to say the least.
    Good work and have fun!
  8. I really dont know what else to say but thanks... As far as the GB level goes well its better than its first incarnation and I am satisfied with it. Theres things I'd like to improve on, but with lbp2 on the horizon I just want to get rid of some of these old levels... To say my fondest wish right now is to be one of LBP's best 3 star creators is not far from the truth...everything I do tends to end up there anyway... and thats ok by me! I have some room to grow and I dont offer up the usual fare, I guess its just to be expected. Thank you, I can only imagine the demands for your time...
  9. Cool thanks.
  10. lol... Sorry.. though deleting would have been one step!

    Actually I saw it locked and then saw no mods on for some reason and thought I needed to send another.
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About rtm223

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View rtm223's Blog

Recent Entries

Analogue Logic 5 - Division & Multiplication

by rtm223 on 02-06-2011 at 05:09 PM
Analogue Signal Processing
Go Forth & Multiply


Part 5 - Multiplication, Division & More


Last entry we looked at scaling as our first stab at approaching multiplication in the analogue domain. However, the scaling techniques presented were relatively limited - for upscaling we were limited to fixed integer values, and downscaling was limited to certain signals only. We then took what appeared to be a massive detour into the world of sampling of signals

Read More

Categories
Logic Blog

Analogue Logic 4 - Basics of Sampling & Scaling

by rtm223 on 11-20-2010 at 12:35 AM
Analogue Signal Processing
Divide and Conquer


Part 4 - Basics of Scaling & Sampling



Yeah.... So I forgot to write an intro. No one cares about my intros anyway, right? Exactly. Today has the basics of sampling and scaling, but not in that order. Go:



------------------------------------------------------------------------------------------------------


1.0. Basic Scaling

Just to clarify, when

Read More

Updated 11-25-2010 at 02:39 PM by rtm223

Categories
Logic Blog

Analogue Logic 3 - DAC & ADC

by rtm223 on 10-26-2010 at 08:53 PM
Ana.logue Signal Processing
Preaching to the Converted


Part 3 - Dealing with Signal Duality - Conversion Techniques




Well, it's come to my attention that binary is, in fact, not just for n00bs, despite what my blog may have said a couple of weeks ago. Digital systems are actually bloody useful and quite fantastic. You see, this world of analogue signal processing may well be relatively spangly and new and it can do a whole bunch of stuff

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Updated 10-27-2010 at 08:27 AM by rtm223

Categories
Logic Blog

Analogue Logic 2 - Sorting & Addition

by rtm223 on 10-11-2010 at 11:46 PM
Ana.logue Signal Processing
All Your Sums Are Belong To Us


Part 2 - Sorting and Addition




Analogue processing is all about arithmetic - carrying out mathematical operations of numbers in a continuous spectrum. Last installment we briefly (heh) covered the basic processing units provided by the in-game tools. These boil down to
  • min(),
  • max(),
  • subtraction,
  • inversion,
  • integration.

This isn't really a very wide toolset

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Updated 12-31-2010 at 02:08 PM by rtm223

Categories
Logic Blog

Analogue Logic - Notation

by rtm223 on 10-10-2010 at 07:53 PM
Ana.logue Signal Processing
Supplemental Note - Notation


As we progress onwards, it's becoming clear to me that I need a set of terms and shorthands that I can use to concisely and unambiguously convey what I'm talking about. So much like when I did for digital systems, I've distilled out some concepts from real-world techy-type stuff into a kind of notation to use for the analogue aspects of the Logic Blog. These will likely be the standards as I move forwards, which

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Updated 10-11-2010 at 09:18 AM by rtm223

Categories
Logic Blog , Mini Logic Blog