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1026 Visitor Messages

  1. View Conversation
    No?

    I don't like the scoreboards
  2. View Conversation
    I think lbp2 looks a bit too much like LBPPSP

    Does it? Or was that the alpha version?
  3. View Conversation
    You spelt helicopter wrong btw

    your level looked epic I'm so jealous
  4. LOL I meant the special edition DVD of "The Descent by javi_haguse"
  5. View Conversation
    I mean an emitter where I can spawn my creations in a strangers level. custom car race, custom robot battles, custom ammo for a gun, etc
  6. I however, DON'T think it's acceptable that people tell me my reading comprehension is poor when they quote MediaMoolecule on things they never said (or at least don't source their claims), or call me a moron, or a brat, or say there is any justification to "telling me off" when I haven't insulted anyone.

    It's a pity that by being speculative and curious that people outright insult me like a child.

    Sorry for the calamity, but really it's not my fault that some people can't discuss things without getting seemingly offended when I criticize or question something.
  7. I want to apologize for the ridiculous clamor that is occurring on the forums for my posts, but I'm not breaking any rules for asking questions, or asking for straight answers from those questions.

    Over the past few months if I ask something, people who seem to have played the game answer stuff with vague answers and winky-smiley faces or say things like "what do you think? You think they would have told us about it if it exists yet?" (when that's flawed logic as we didn't know about the Creatinator until yesterday). So I'm sorry, but I appreciate it when people like jackofcourse tell me straight up "It's not in the game" and I don't like it when people play mindgames with me like "WELL WHAT DO YOU THINK?!?!".
  8. Yay!!!! Great man!!! That was nuts!!!
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About rtm223

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About rtm223
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rtm223
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View rtm223's Blog

Recent Entries

Analogue Logic 5 - Division & Multiplication

by rtm223 on 02-06-2011 at 05:09 PM
Analogue Signal Processing
Go Forth & Multiply


Part 5 - Multiplication, Division & More


Last entry we looked at scaling as our first stab at approaching multiplication in the analogue domain. However, the scaling techniques presented were relatively limited - for upscaling we were limited to fixed integer values, and downscaling was limited to certain signals only. We then took what appeared to be a massive detour into the world of sampling of signals

Read More

Categories
Logic Blog

Analogue Logic 4 - Basics of Sampling & Scaling

by rtm223 on 11-20-2010 at 12:35 AM
Analogue Signal Processing
Divide and Conquer


Part 4 - Basics of Scaling & Sampling



Yeah.... So I forgot to write an intro. No one cares about my intros anyway, right? Exactly. Today has the basics of sampling and scaling, but not in that order. Go:



------------------------------------------------------------------------------------------------------


1.0. Basic Scaling

Just to clarify, when

Read More

Updated 11-25-2010 at 02:39 PM by rtm223

Categories
Logic Blog

Analogue Logic 3 - DAC & ADC

by rtm223 on 10-26-2010 at 08:53 PM
Ana.logue Signal Processing
Preaching to the Converted


Part 3 - Dealing with Signal Duality - Conversion Techniques




Well, it's come to my attention that binary is, in fact, not just for n00bs, despite what my blog may have said a couple of weeks ago. Digital systems are actually bloody useful and quite fantastic. You see, this world of analogue signal processing may well be relatively spangly and new and it can do a whole bunch of stuff

Read More

Updated 10-27-2010 at 08:27 AM by rtm223

Categories
Logic Blog

Analogue Logic 2 - Sorting & Addition

by rtm223 on 10-11-2010 at 11:46 PM
Ana.logue Signal Processing
All Your Sums Are Belong To Us


Part 2 - Sorting and Addition




Analogue processing is all about arithmetic - carrying out mathematical operations of numbers in a continuous spectrum. Last installment we briefly (heh) covered the basic processing units provided by the in-game tools. These boil down to
  • min(),
  • max(),
  • subtraction,
  • inversion,
  • integration.

This isn't really a very wide toolset

Read More

Updated 12-31-2010 at 02:08 PM by rtm223

Categories
Logic Blog

Analogue Logic - Notation

by rtm223 on 10-10-2010 at 07:53 PM
Ana.logue Signal Processing
Supplemental Note - Notation


As we progress onwards, it's becoming clear to me that I need a set of terms and shorthands that I can use to concisely and unambiguously convey what I'm talking about. So much like when I did for digital systems, I've distilled out some concepts from real-world techy-type stuff into a kind of notation to use for the analogue aspects of the Logic Blog. These will likely be the standards as I move forwards, which

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Updated 10-11-2010 at 09:18 AM by rtm223

Categories
Logic Blog , Mini Logic Blog