Edit: whew, finished returning f4f's. Now to close it down.
Attention! No longer returning f4f on this as I've layed the level to rest so I can work on something else. I could certainly go back and fix all the stuff I did wrong here, but I think I've learned a lot already from the feedback given and I want to try new level ideas.
Clocktower 7 was my first real attempt at making a level, and it has a couple of fun things: mechanics, vertical progression, and compartmentalized sections!
It's been a while since I've even played it, so let's take a look. :3
http://img34.imageshack.us/img34/9955/80375316.jpg
Ah, this brings back memories... better keep on going up!
http://img34.imageshack.us/img34/2388/24528019.jpg
Hm... How did this go again? I see I can grab onto that gear... but its not turning...
http://img193.imageshack.us/img193/7699/39307173.jpg
Oh yeah... there's a button over there. I'll just go back down and...
http://img196.imageshack.us/img196/8875/71947313.jpg
Jump~ jump~ almost there....
http://img198.imageshack.us/img198/5757/18450061.jpg
Hah! I was right... the gear's turning now.
http://img193.imageshack.us/img193/2698/74022420.jpg
Just jump and grab... whoa, I've missed my exit already! I'll just let it go around again~
http://img198.imageshack.us/img198/3043/55784410.jpg
Whew! First level's done. Oh boy, I remember how fun this second one is... Interlocking gears are fun! *jump jump jump*
As the name of the level suggests, there's 7 levels to Clocktower 7, and each has its own puzzle. The puzzles are meant to get harder each time, although its not a strict progression of difficulty. Also, I now realize that I never did fix that problem on level 3 which makes it a tad difficult if you're not good at timing jumps. If you can get past that though, it is really fun. :3
I'd love to hear some feedback on my level. :D

