I wanted to give the basic idea of one of the biggest projects I have planned. I was planning on keeping it to myself until release, but I think I am going to share the basic concept of it here to see what you all think. So here is a basic image I just drew up on paint. I have a detaied lyout drawn for each section in my notebook, but I don't want to give away all the ideas I had yet, so I just wanted to show the basic layout of the level.
http://img301.imageshack.us/img301/9...design1zj7.png
The whole idea behind the level is that there is this entire world floating in the middle that is spinning to the left slowly so as the player is on top of it, as they walk to the right, they will remain on top of the world. If they move too slowly, they wll fall off from the left. If they move too fast, they will fall off the right.
Now, I plan on making this world huge. And when I say huge, I mean huge. So huge you wont even be able to tell its a sphere while walking on it. It will just seem like you are walking on the surface of some world. As the level moves to the left, you will be introduced to new environments every step of the way. Each environment will have its own set of puzzles and obstacles. In this way, it will be both a puzzle level and an endurance level, considering if you don't keep up with the level you will soon start to fall of the left edge. I am going to try to make it fast enough that you won't run into the problem of moving to fast and having to wait for the world to spin more to move forward, but slow enough that you can have enough time to solve all the puzzles at your own pace.
The way it works is that the world is constantly trying to spin, but when in the starting position there is a plank sticking out on the platform stopping it from spinning (The red object shown on the map.) The pole sticking out of the planet is what gets caught on this plank. The other purpose of the pole is to stop the player from jumping right down to the end of the world. When you step on the red switch, the rotating object attached to the end of the plank will loosen, letting the plank fall and the world begin to spin. Then the player will make his way around the world. If he falls, he travels to the bottom left of the screen where he will find a switch that lowers a platform and raises him back up to the top. I am also going to have to find out a way that makes that switch also speed up the rotation of the world so it moves back into starting postition until the player can release the red switch again. I think thats most of the basic mechanics, so now let me get to the story:
So, you will start the level on the platform on the left. There, you will find a crazy scientist working on some machine. When you approach him, he will tell you that something disasterous is about to happen on the world ahead of you. When you ask him how it is possible for there to be an entire "world" ahead of you he shushes you and tells you that there is no time and that you must hurry, and insists that certain destruction is destined to fall upon this planet unless you hurry up and save it. So he puts you in this vehicle that resembles a spaceship and you go rolling down the hill and launch off onto the planet. This is when you start moving throughout all the environments. In my sketches I have the layout for each envirnoment sketched as well as most of the puzzles in them, but for the sake of this explanation I am leaving them all out. I want them to be a complete surprise for when the level is finished. But the basic order of the environments so far are like this:
You first enter this farmland with cows and such until you come across a barn. After finding your way through the barn you fall out the back into a canyon. After escaping the canyon you have to enter the forest and find a safe way out of that. Once you leave the forest you find an ocean and have to travel along the ocean floor. After leaving the ocean you find yourself on a tropical island full with active volcano. After the volcano you have to make your way across a desert. The desert is then on the border of a huge city you have to navigate through. After the city you have huge green rolling meadows with unique little obstacles there. After the fields you travel through mountains. After the mounatins there is another little foresty area, and at the end of the forest there is a mountainface with a opening to a mineshaft in the side.
This is where things get interesting. You travel into the center of this "world" and there is a surprise waiting for you inside. That surprise will have to wait until you play the level, of course, but once you complete that part you will have one final part of the level which is at the bottom right of the screen. Well, the bottom right of the screen is where you will go to get to that final part.
Anyways, just wanted to share this idea. I think the level will be a lot of fun once I am finished. Sorry I made such a long description, just wanted to share my level somehow. Can't wait to make this level, and I hope all of you will give it a try when its done.
Also, I am not sure if this will be the first level I make. I want to get it done asap, but I also want it to be really good, so I might make a few other of my level ideas first so I can get the basics of the level creator first.

