I liked the intro, the level has a nice style going for it. I personally would make the motor bolts invisible and put a wheel design or sticker onto the actual (I'm assuming that it's) rubber parts. I just think it would be cleaner without the tinny whining motor bolt sound. There were several spots of uneven ground, it would be nice to put it in grid mode and smooth those out but that is just me being picky and critical. The temple was nicely decorated, but the "Jump" didn't come up until I was already half way across. It did have me going for a second though. :) At the part where you place the gems, I lifted up the green one and ran straight into the candle. I'm not sure if the candle is intensionally placed so close, but it just makes it so you have to go around. A very minor detail, but still something you might want to look at in your quest for self-level improvement. The checkpoints were all placed in good locations and there weren't too many or too few. That may seem like a minor thing, but it is very important and people often don't find the right balance. I liked the Ra part where you had to jump to avoid certain death, but rather than giving it away and calling the player a "noob", you could have a hint grab switch or just after a certain number of fails. Is there a certain reason that you chose not to have any score bubbles until the end? I think the level would benefit from having score bubbles throughout it. There was also a random piece of flat dark matter in the front layer at the stairs where you take the picture. It looked out of place and sloppy. Overall though, I thought it was a very well done level. I gave it :star::star::star::star: because of the minor polish issues.
And to Morgana25, Silverleon's levels are mercilessly hard, I was able to beat this level without tearing my hair/eyes/major organs out. :)
For F4F, please check out my LittleBigMemory level:
http://www.lbpcentral.com/forums/showthread.php?t=13198