enemy movement properties
One thing i find to be very limiting to ones ability to create enemies is the fact that an enemy's movement properties are reliant on the leg/wheel creature pieces and not the brain. this restricts the player to creating solely ground based enemies with horizantal movement patterns. idealy, mm should add in the ability to specify weather a creature reacts to player movement and location on an x, y, z (layers) axis, as well as any combination of the 3. in addition, it would be helpfull to add an option for a creature to simply rotate in place to constantly face the player.
i do realize many of the above statements are quite possible to create without any update from mm. however, they would require much more work and processing power than a couple of simple if-then statements. for example, if you wanted to make, say, a phanto from super mario, or a rotating turret that automatically aims at the player, the complexity of your final creature in this build of lbp would not only spike up your thermometer, it would take forever to create.
so yeah: multi-axis enemy parameters, a rotate-follow option, and creature brain controlled movement. not to hard to program, but very beneficial.