The newest episode of our Community Spotlight has arrived! For those of you who are out of the loop, our Community Spotlight is a bimonthly collection of our favorite levels posted by our members. All of these levels have been posted on our site within the last 2 weeks, so you're getting a taste of some of the latest and greatest we have to offer. Click through for the full list. Enjoy!
Tribal Ruins by jackofcourse/jackofcourse
Sackboy is on an adventure through the Tribal Ruins. Navigating through the temples and the arches he must work out the puzzles and hop his way over the dangers to reach the end! 2 player compatible.(watch video)
The Good, The Bad, The Sackboy... Episode 1 by wexfordian/wexfordian![]()
This level resulted in a little crisis of confidence in JackOfCourse after some people pointed out that this level was similar in style to his previous levels. He has nothing to fear however as this is another home run for the elite creator. Inventive puzzles and platforming as well as those gorgeous make this a 5 star level all day long. As always.
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The style is as un-mistakable as it's quality. Flipping, swinging, hopping and jumping your way though this level is fun and sure to make you think to yourself, "why didn't I think of that?" Fun with a group too.
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Who made this level? Jackofcourse! Sorry, but this level is unmistakable in its quality platforming and perfect visuals. Since we were introduced to Flaming Timberland we’ve loved Jackofcourse for providing brilliant levels at a speedy rate. And this spotlight we’ve received another fantastic level. But we didn’t expect any less from one of the greatest creators on this site.
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If a great creator like jackofcourse is doubting his style, then something is up. How can you ever think wonderful mechanics and visuals, done in a style we all know and love could get old. Rather than repeating the same formula each time, jackofcourse adds a little bit more, improves on what he knows and gives us another AAA level to add to his growing list of wonders.
This is part one of a trilogy. You play a young indian who must protect the tribe from the evil "Crazy Bill". Fight Bill, steal a train and blow up a bridge to save the day. Pics coming soon. So many hours went into this triilogy its not even funny so I hope the first gets off to a decent start cos its gonna get even better Check it out and have fun!(watch video)
The Good, the Bad, The Sackboy... Episode 2 by wexfordian/wexfordian![]()
Wexfordian has cleverly taken 3 distinct levels and wrapped them up in a box and sold them as one. As a result, despite the levels not being linked in visual style or thematically, you feel like youve been taken on a journey that just wouldn`t happen had these been 3 seperate levels released 2 months apart. The first stage of this journey is to the Wild West where Wexfordian uses his expertise to create a level that must have the Mm level designers quaking in their boots.
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From the second you drop into this level you know your in pure Wexforidan territory. From the cinematic opener to the solid gameplay and innovative mechanics this level is just the first course of a banquet of fun set out for players. Great southwestern landscapes, gorgeously decorated characters and a train with style written all over it are presented with highest level of artistry and design. A must play!
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The first part of Wexfordian’s brilliant series is set in the Wild, Wild West. Why two wilds? Well Wex’s has made his level so action-packed and full of challenges that he deserves it. From the cinematic opening to the equally cinematic ending, you’re treated to high class platforming action and of course a special Wex twist to the level.
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Wex's Western trilogy starts here!! I love a good western level, and you always expect the best from Wex. Well he does'nt dissapoint, did you believe any less? If you need any other reason to play a level by a well renowned creator, take LBP back to the shop, this instant. As for me, I played it and loved, and could'nt wait for part two.
Go on a spiritual journey and discover yourself. Do you have what it takes to be chief?(watch video)
The Good, The Bad, The Sackboy... Episode 3 by wexfordian/wexfordian![]()
I love it when great creators set a level somewhere other than the real world. The shackles come off, as they did here and what you get is a beautiful concoction of the LBP editor and pure imagination. When you run across the bridge and see the magic dust fall in your wake, you know you`re in a special level.
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The 2nd of the three part epic from Wexforidan begins where level 1 left off. Take a vision quest through fantastically lit and sculpted landscapes face all new challenges and experience the joy that is seeing magic dust fall from bridges the first time you cross them. You'll smile - I did. Great colour, great challenge, all in a dream like landscape that blends swirled shapes and stylish challenges. A great sequel!
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Oddly, the last of Wex’s trilogy that I played, but this one is not to be missed. Set in an alternate reality you must prove that you have what it takes to be chief. Strong, brave, skilled and smart – Wexfordian is quite the creator! But does your sackboy hold the same talents and the ability to become chief?
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Still in the western theme, which, as ever, looks great. But I've got another part to comment on yet, so searched a thesaurus for a few words to sum up part 2....accomplished, attractive, capital, champion, distinguished, exceptional, exemplary, exquisite, fine. I think you get the picture ;)
This is where you wake up to realise everything you thought was real was just an illusion. To make matters worse you only have minutes to save yourself and the crew from disaster. The level has multiple endings, first person cutscenes and first person gameplay. Have fun (watch video)
Subterranean Setbacks by rtm223/rtm223![]()
Another level, another style and another chance for Wexfordian to show us what he can do. And what he can do is awesome! Some incredible use of layers will fool many players into thinking that he has found some new glitch that allows him to switch to a first person perspective. Stepping away from the technical aspects, there is some great fun to be had in this level as well with excellent platforming throughout.
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The final installment of Wexfordian's epic trilogy. This level takes the first two levels plotline and twists it into space. Trust me it makes sense if you play it. A fantastic example of precision mechanical design with things to smash, squish and drop you all over the screen. Amazingly detailed and a first person perspective technique I've never seen used to amazing ends. You must see this level to believe it.
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The ending of the last level in the Wild, Wild West…..somehow leaves this one in space. Wex has twisted his crazy trilogy into something even more. Arguably the best level in the trilogy, it keeps up the same underlying game play in the other levels and sets it in a space station. Will you make the right decision when an asteroid is hurtling towards LittleBigPlanet or will you chicken out and leave them to die?
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Part three of the west.....umm.....space trilogy. Quite a plot twist leads the way into an intro sequence that proves to the doubters that they can still be intresting and relevant. You can always rely on Wex to push the envelope with cinematics, and he certainly does'nt dissapoint here. I really am running out of words to describe what is, without doubt, my favourite LBP series so far.
Sackboy's stuck in a run-down sewer and it looks like things are only going to get worse! Guide him through the perils and pitfalls that lie beneath LittleBigPlanet and get him home in time for tea! So this has taken me around 4 months total to create and it's my first level. It's a toughy, but I've tried to make it as rounded an experience as possible (not just a series of illogical obstacles) and a fully immersive experience. You should also find it hard but fair, with a bit of eye candy and unique gameplay here and there to distract you from your constant respawning (watch video)
Sci-Fi World Ex by mdaj/mdaj![]()
It`s been a long time coming, but rtm233 finally made a level. A proper one! And I`m glad he did. Taking a break from technical demonstrations and experiments, he tried his hand at a story driven platformer and it`s a belter. Not one for the noobs, it will challenge even the most experienced of players with jumps at the limits of Sackboy`s capabilities and twisting, disorientating caverns. Let us all hope that it`s not too long before we get level no. 2 from rtm233.
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Don't expect anything to be easy in this underground epic. Long winding tunnels, long jumps over beds of spikes trying to desperately grab vines and swing to safety, machines on the fritz that need un-fritzing and oh yea, did I mention the sewer mutants? Stay on your toes and bring your skills, you'll need them in this rocky and inhospitable cave system. Special shout out to rtm233 since this is his first published playable level - way to start off strong!
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A former spotlighter told me this level would take around an hour to complete. Well, I laughed in his old face and went to play this level. An hour later I was still cursing my own platforming skill. The morale of the story (apart from listen to Ccubbage) is that rtm is a great creator. To create a level so long, and yet keep an individual style throughout with many types of challenges is a difficult task – but it’s done superbly here.
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I think many of us around here were waiting for rtm's first level, and those that have played it will agree, he has'nt let us down. Although I was perplexed, puzzled, and foiled by one of the many many hazards, I never got fustrated, bored or sick. It shows a great creator to make something as hard, yet addictive as this. You can only imagine the logic and thought thats gone into this little gem of a level. I spent at least an hour in the level and loved every second, and have no doubt you will to.
New Addition to the Sci-Fi World Series!!! New concepts and new machines and made little more challenging. Sorry, no kool space ships in this level, but makes-up for it with fun hard gameplay. Better if played as single player, but still possible with 2 peepol.(watch video)
STAR WARS: The Empire Strikes Back: Cloud City: err... Etc! by julesyjules/julesyjules![]()
This series of levels is as well known to the community by now as any series could hope to be. This recognition is well deserved though with mdaj coming up with new and flashy tricks seemingly with ease. With this level he has spread his wings a little and gone with a more platforming orientated approach. It`s a success and seeing his visual style perfectly blended with fun and challenging action is a joy too behold.
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Most LBP players have heard about, if not played, mdaj's Sci-Fi World levels before but he brings a little something new to this one - a focus on gameplay to accent his already legendary visual style. Worth the trip just to see his custom levers - I love those things.
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Visuals cropped for more game play, mdaj has taken a risk with the new instalment of space levels. But it’s payed of brilliantly for him. No flashy spaceships, but the thermo saved has been lavished on elaborate and fantastic fun platforming. One most have played – and that the rest should!
It's a dark hour for the Rebellion! Sensing your friends are in danger, you rush to save them on the gas mining facility Cloud City, an untrained Jedi unaware of the trap that lies ahead.......
(watch video)Night of the Monsters! 2: Metropolis Gates by SLS10/SLS10![]()
Julesyjules by now is pretty much a household name around these parts due to this series. It`s better than almost anything that has been produced by Lucasarts in the last few years and rightly earns tens of thousands of plays and hearts with every new level published. Also evident, is how much he has improved over time. This new one is as good as any I`ve played, from the visuals to the platforming, the comedy to the cutscenes, it`s fantastic start to finish and is the product of a master at work. I might actually shed a tear when he finishes up the series.
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Blending a beloved sci-fi classic and LBP inside humor yet again, julesyjules brings us another fantastic level in his Star Wars series. If you haven't played any of the previous installments you must have been living on a remote island somewhere without a PS3, Welcome back! Now go check out this level - seriously your missing out on awesome gameplay, wonderful visuals, two boss style battles with Darth Vadar...... I mean c'mon it's Darth Vadar in LBP! You gotta go play it.... now!
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While George Lucas goes around souring my taste for Star Wars, JulesyJules just keeps on knocking out classic after classic, re-affirming whats great about one of my favourite trilogies . Another fantastic take on a wonderfully designed and implemented level from beginning to end. And you get to fight Darth Vader, what more could you want. I for one can't wait to see his take on Jabba the Hut and Boba Fett.
The beloved yet underplayed level Night of the Monsters! now has its own sequel! Gad about a volcanic wasteland towards the Metropolis to save it from a very monstrous invasion!(watch video)
Lost Ages: II by deftmute/deftmute![]()
Red, Firey and Fun, the sequel to Night of the Monsters turns up the heat in terms of gameplay and overall visual style. A unique blend of the monster pack with the MGS pack it's an high tech looking monster fest that has a great flow and plenty of secret areas to find. Check out the awesome lava spewing spring platforms, green light/red light swinging obstacles and plenty of chesterfield fabric wheels to fling yourself off of. Great fun to play. It also sports a very tough boss. Check this level out for a great example of a creator growing in skill but staying true to his own style.
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More monsters vs MGS here from SLS10. This level is all fun, with some nice innovative platforming throughout as well as another awesome boss at the end for you to marvel at. Great stuff.
The Tower of Ages brings our courageous sackperson to another new world.Explore lush lowlands and climb the walls of a great castle left behind by a lost civilization of engineers. Suggested for 1 player. Very Hard.(watch video)
Gothic Reverie 2 by Ungreth/Ungreth![]()
The sequel to Lost Ages has arrived. This one, like it's predecessor is more quiet than a lot of levels but with a difficulty that will have those not committed to finishing, running off to play a costume tutorial level. Precision jumps, swings and flips will challenge even hardened LBP players. Great decaying structures and abandoned windmills lend a lonely feel to the visuals that will delight eye candy fans. Make time to play this little gem.
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Since Bridgets last level, I have not been so determined to finish a challenge from a creator. But several hours of hardcore flatforming, cursing and doubting my abilities later I finished it. Even an interuption from ARD didn't stop me (apparently he and Grant has attempted the level whilst drunk!) But for all the punishment and time you pour into this level - you'll get back beautiful visuals and some brilliant platforming. Load up LBP, take some perk pills and try and beat it!
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A warning, don't try this level drunk. The challenging structure of the level will require your every skill and concentration to navigate. The size and scale of the structures that you'll find yourself moving through is simply staggering throughout. Deftmutes use of the the three planes really shines in this level, as you move in, over, behind and under the wonderful architecture. Its a perfect addition to an already great looking series.
Guide sackboy through a series of moral dilemmas as he continues in his journey to escape the twisted nightmare of Robert Smith. Explore a tropical beach and succumb to the charms of the cannibal queen, or else bring an end to her reign of terror. Enter a gloomy cavern to save a stranded man from certain death and help him get home to his kids...or don't. Climb the city's rooftops to summon holy rain or graffiti it's streets with name of the Dark Creator. Sail to the edge of the deep green sea and deliver a letter to the lovely Elise...but be careful who's mail you chose to post. Features two alternative bosses to fight at the end, depending on the actions you take as you travel. Good or bad...it's your choice! Special edition only while stocks last (or at least until bakscratch's layer glitch get's patched)(watch video)
Lone Ninja Episode 5: Trouble at Sakigahara by coyote_blue/coyote_blue![]()
The sequel to Gothic Reverie and just like it's predecessor this level is loaded up with lyrics from The Cure's music. Strange at times, downright nightmarish at others it's an unusual but beautifully done level with varying landscapes and memorable characters. The coolest thing is that you always have a choice and depending on what you choose your path can change. Check it out even if you don't have a clue about the band.
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It seems like the week to bring out sequels – and what better a sequel than to Gothic Reverie, one of my favourite levels from recent times. The quirky artistic styles of Ungreth work perfectly to compliment the choice of theme and make this level one you shouldn’t be missing.
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Gothic Reverie was a pleasant surprise when it was released. Inspired by an album by The Cure, it impressed with its visuals, gameplay and unique atmosphere. Ungreth is back with more with this sequel. A marked improvement over the already excellent first, Gothic Reverie 2 is a must for all creators who struggle to find inspiration for levels as this level is proof that inspiration comes from all sorts of weird and wonderful places.
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Another trip into the mind of Robert Smith from the Cure, is another trippy journey through many different styles and set pieces. If I said you went from a cannibal tribe, to a supermarket, to a ballroom dance in the sky to delivering a letter of love or hate, you'd be more than interested to see what I was talking about. So why aren't you playing it and observing one of the most varied, plain weird yet beautiful and capivating levels LBP has to offer.
This is my sixth level. Lone Ninja has undergone some episode numbering changes, and my first ever level (now episode 4) ended up changing so much, I deleted it and started over. I started this series, and Create Mode overall, wanting to make Sackboy do over-the-top moves. The only thing funnier than Sackboy, as I see it, is Sackboy doing a spinning powerbomb on a bad guy thrice his size.
Lightbringer by Trindall/Trindall![]()
Ninja action with a pretty but equally deadly with a blade sack girl at your side sound like fun? It is when you pop into the latest level n the Lone Ninja series from coyote_blue. All the action of the previous levels including custom ninja super moves which are so cool to pull off, and all in a beautiful setting. Cherry blossoms, waterfalls, paper panels and lots of details make the level as nice to look at as play. If you haven't played the previous levels catch up and take on a demon horde and a fantastic boss in this one.
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Coyote_blue has a habit of introducing new game play elements in his quality series and this time he doesn’t disappoint. This level continues the hectic pace and combination of a sword play combat system and fast paced platforming with the rubbish stripped out! A beautiful artistic view of japan thrown into the air by evil, but will you be able to defeat the epic boss at the end of this one?
A prophecy from an age long past told of a Hero that would cleanse the land of a dark evil. Yet the Hero never came and the evil scoured the land. You find yourself in this dead kingdom, can you bring light back to the land?
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Puzzles of light in a crumbling and lonely world make for a very moody but beautiful level. Bring light to illuminate the darkness and make your way deeper into this ancient landscape to face the darkness itself. Very stylish and subtle it's an excellent example of a level with challenges designed to make you use your head and your LBP skills in equal measure.
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Whereas most level creators scream and shout about their level through bombastic introductions and cutscenes, Trindall takes a quieter approach, allowing the level to unfold before you as you solve puzzles and uncover new ones in the process. And it`s all the better for it as it creates an atmosphere of solitude for you to ponder over your predicament.
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Light is a very underused feature in LBP, a feature that can make an ordinary level look fantastic. However in this level, you are the lgithbringer - bringer of the light. Not used as much to light the scene but to complete puzzles and challenges. Visuals are still superb and a clever story is added to keep the level fresh and new. Play this level for the great use of light alone!
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Trindall has constructed an extremely clever level utilising the power of light. Using puzzles and prisms to reflect the light in order to defeat the darkness ahead, its both awesome in design and implementation. The visuals give a staggering feel of size and desolation and the challenge is spot on, from the afore mentioned puzzles to the superb ending battle.







