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All Mine! - by comphermc (Now Testing)

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  • 08-25-2009
    comphermc
    All Mine! - by comphermc (Now Testing)
    Updated on. Dec 20th.

    -This project is now in the testing phase!-

    I would like to thank everyone for their testing and support up until this point! I have good news and bad news. The bad news is that my thermo has been filled and everything I wanted to include will not fit. The good news is that this means the level is finished!

    To do yet is to polish and playtest the crap out of it. My shapes and collected objects thermos are full, but I have plenty of stickers and decorations space to work with... let's hope I have enough space to work out any kinks I encounter.

    Anyways, since it's basically finished, I'm going to need some testers! This is where you all come in. If you have tested before, you'll find that your key no longer works. The code remains the same if you can remember it.

    If not, leave a comment and I will be in touch via PM.

    Thanks everyone

    Spoiler Spoiler - Level Photos, early in development
    http://img266.imageshack.us/img266/6774/aphoto16.jpg http://img141.imageshack.us/img141/2415/aphoto14.jpg

    http://img11.imageshack.us/img11/5606/aphoto15.jpg http://img84.imageshack.us/img84/2019/aphoto13.jpg

    http://img141.imageshack.us/img141/5327/aphoto12f.jpg http://img266.imageshack.us/img266/2973/aphoto11.jpg
  • 08-25-2009
    Burnvictim42
    Checked it out just now. For some reason the design reminds me of Jackofcourses' tribal ruins... guess i'm getting my creators confused :p It was a decent level... but feels too short to be a full thing IMO. In other words, you've piqued my interest, full speed ahead with canyons throwback, provided you still have the interest :p

    I noticed that point bubbles remitted for certain areas for the second lap... could this be done in all the areas? It felt kinda sad not to have points for one area but to get points for another again and again D:
  • 08-25-2009
    comphermc
    Thanks for the feedback, BV.

    Quote:

    Originally Posted by Burnvictim42 View Post
    Checked it out just now. For some reason the design reminds me of Jackofcourses' tribal ruins... guess i'm getting my creators confused :p

    Well, I was inspired by jackofcourse, so that makes sense. He taught me not to fear the corner editor!

    Quote:

    Originally Posted by Burnvictim42 View Post
    It was a decent level... but feels too short to be a full thing IMO. In other words, you've piqued my interest, full speed ahead with canyons throwback, provided you still have the interest :p

    Thanks. Interest is there, I just wanted to know if it'd be worth my time. Consider the project advancing!

    Quote:

    Originally Posted by Burnvictim42 View Post
    I noticed that point bubbles remitted for certain areas for the second lap... could this be done in all the areas? It felt kinda sad not to have points for one area but to get points for another again and again D:

    Hmm. That's weird, it's supposed to remit for all areas. I may improve the logic to ensure that there was no lag. Is it possible that a bubble got left behind, thereby blocking the emit zones for certain areas...? There should be only one place the bubbles don't remit, because the little piece of wood that blocks off the previous area and leads to the new area can't emit bubbles into a wall...
  • 08-25-2009
    springs86
    That sounds cool, would really like to play it, however, keys don't work for me :(
  • 08-25-2009
    comphermc
    Well, that's unfortunate... Hm. I don't really have a solution for you, outside of making a new account. I don't really want to unlock this yet, as I intend to include in a much longer level...
  • 08-25-2009
    brnxblze
    I'm currently making a Canyons style race level lol. I'd love to see how our 2 levels differ :) .
  • 08-25-2009
    comphermc
    Quote:

    Originally Posted by brnxblze View Post
    I'm currently making a Canyons style race level lol. I'd love to see how our 2 levels differ :) .

    Well, do you have a version up somewhere? I'll take a look if you do. My interests have been piqued as well... I promise I won't steal your ideas :p. In fact, I have the whole level planned out, I just need to figure out how in heck I'm going to end it.

    I have a really fun little two player puzzle worked out in my noodle that I'm excited to translate into lbp.
  • 08-25-2009
    Gravel
    I for one intend to check this out! Sight unseen I think You should go full ahead... people love them races! Further details to follow.
  • 08-26-2009
    Deftmute
    secrets were hidden but not too hidden.
    platforming was difficult but fair.
    i got smashed by the door with the checkpoint on it often.
    maybe lessen the slope of the second platform after that checkpoint.
  • 08-26-2009
    brnxblze
    Quote:

    Originally Posted by comphermc View Post
    Well, do you have a version up somewhere? I'll take a look if you do. My interests have been piqued as well... I promise I won't steal your ideas :p. In fact, I have the whole level planned out, I just need to figure out how in heck I'm going to end it.

    I have it published but it's locked right now, I'll try to get a version up if I can. I'm almost done as well just trying to figure out how to end :p . Also, I'm having trouble making it a competitive multiplayer race where the players can't help each other at all. It's pretty simple, no crazy obstacles or original ideas or anything.
  • 08-26-2009
    comphermc
    Quote:

    Originally Posted by brnxblze View Post
    I have it published but it's locked right now, I'll try to get a version up if I can. I'm almost done as well just trying to figure out how to end :p . Also, I'm having trouble making it a competitive multiplayer race where the players can't help each other at all. It's pretty simple, no crazy obstacles or original ideas or anything.

    Well, I am nowhere near finishing it. This will probably be my most ambitious single level yet. I'm basically forcing myself to stay out of grid mode and to build using only [essentially] the corner editor tool. I shouldn't have any fancy contraptions except for my 3 lap race and the x2 area that I hope will fit later in the level. I'm trying to kick it old school, and really work on some solid visuals, while breaking free from my grid mode addiction :p.

    In fact, I just spent about 4 hours make a 15 second intro to the level (basically just a mine-car on tracks...), and it's not quite finished yet. I'm trying to experiment with lighting and atmosphere... it's most definitely a learning experience...

    Your competitive race sounds interesting... Is it just a standard race, or have you added a twist?
  • 08-26-2009
    OmegaSlayer
    I'll try it this evening, if servers allow me to do it.
    I like the concept, and I'm really curious to see your style and experience in a more vibrant lively setting.
  • 08-26-2009
    KQuinn94Z
    Was I the first to see this? I loved it when I played it the other day and came and seen that it was improved today. I couldn't escape the level any more at the beginning lol.
  • 08-26-2009
    comphermc
    Quote:

    Originally Posted by killzonequinn07 View Post
    Was I the first to see this? I loved it when I played it the other day and came and seen that it was improved today. I couldn't escape the level any more at the beginning lol.

    Yup, you were the first.

    I will be updating it periodically as well, if anyone wants to keep track of the progress. The next update should be either today or tomorrow, and it'll be a big'un.
  • 08-26-2009
    OmegaSlayer
    Simple, fun and super enjoyable.
    I would add some tricks here and there like flaming logs to make things a bit harder.
  • 08-26-2009
    brnxblze
    Quote:

    Originally Posted by comphermc View Post
    Well, I am nowhere near finishing it. This will probably be my most ambitious single level yet. I'm basically forcing myself to stay out of grid mode and to build using only [essentially] the corner editor tool. I shouldn't have any fancy contraptions except for my 3 lap race and the x2 area that I hope will fit later in the level. I'm trying to kick it old school, and really work on some solid visuals, while breaking free from my grid mode addiction :p.

    In fact, I just spent about 4 hours make a 15 second intro to the level (basically just a mine-car on tracks...), and it's not quite finished yet. I'm trying to experiment with lighting and atmosphere... it's most definitely a learning experience...

    Your competitive race sounds interesting... Is it just a standard race, or have you added a twist?

    Sounds awesome! I know it will be great since you're making it ;) . Does this count as a twist? The point of the level is that the players are miners and they have to get to the mine before the other miners do and all the gold is gone. If you don't finish the race in time you get no gold. Pretty much just a standard race with a bit of a story and (I hope) some decent visuals. It all depends what you mean by standard race and a twist though.
  • 08-26-2009
    comphermc
    Quote:

    Originally Posted by OmegaSlayer View Post
    Simple, fun and super enjoyable.
    I would add some tricks here and there like flaming logs to make things a bit harder.

    Thanks Omega. This is just a small section of a level I'm working on. I'll try to incorporate some harder elements in the rest of the level.
  • 08-26-2009
    KQuinn94Z
    Quote:

    Originally Posted by comphermc View Post
    Yup, you were the first.

    I will be updating it periodically as well, if anyone wants to keep track of the progress. The next update should be either today or tomorrow, and it'll be a big'un.

    I feel special :)
  • 08-26-2009
    comphermc
    For anyone who is interested, I have also published the intro to the normal level, and the key can be obtained in the same way as the 3-lap race section.

    It was way too much work for the, oh...say, 16 seconds that it lasts for, but I think it's looks pretty darn neat. If you play it, let me know what I can do to make it better [colors, brightness, details, etc].

    Edit: Both the three lap race and intro have been melded together into a coherent WIP level. This is not published over the old intro level.
  • 08-28-2009
    Deftmute
    looks alot better now.
    i liked the intro ride, but i couldnt see the c at the beginning of your name.
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