Infinite Lives Checkpoint, Yes or No?
I noticed that a lot of levels and people prefer using infinite lives checkpoints in their levels, but I think this takes away from gameplay of a level. I think that having a limited number of lives can add suspense and an uneasy feeling as you try to complete obstacles in levels, and relief comes after you complete a challenge.
Infinite lives seem to add calmness in a level, of which it can make the level boring and unexciting, and add the feeling that you didn't achieve much when you complete an obstacle.
Opinions?