Back to the Basics! Round 2 ended!
After the huge success that was round 1. Round 2 starts today and it is bigger and better than ever before. Well, okay that's easy giving that round one had zero participating levels. :-)
The mission: Create a level!
Rules:
1. Every switch must be visible. Whether it's a standard switch, a custom made switch or a logic gate, you are not allowed to hide it. They need to be in plain sight.
2. Everything else must be visible as well. No hidden emitters, no invisible pistons, no invisible robes and of course no invisible materials. Exception: Magic mouths and speakers.
3. You may not use any DLC objects, that includes stickers, materials, the paint switch and plasma balls.
The only exception are the things found in the Creator Pack 1 ie. the unlimited life checkpoint.
The criteria of judgement:
- Playability
- Fun
And of course the design and how well you have managed to incorporate the switches. The more integrated they are the better. A AND/OR switch that is part of the environment is better than the same switch that floats in mid air. So be creative, think about logical ways of implementing the logic into your design.
Note: Ugly levels are acceptable of course and may have a chance to win but the judges may be slightly biased towards good looking levels whether they admit it or not.
The aim: To help people understand how switches and logic mechanisms work and how they effect a level.
Deadline: New moon of October. That is the 18th of October.
The Prize:
1. 500xp
2. 250xp
3. 100xp
Have fun! And be creative, imaginative, resourceful, inventive, ingenious, original! :p
Entries so far:
PSN - Level name
manny_wtk - LBPC Back to Basics 2 Entry
TonyTwoGunz - Logical Behaviour
robotiod - B2B2 Terrible Times 1
lozynmymnd - Star of Pain
ghostrider135 - Toxic trouble back to basics entry
Judges:
rtm223
comphermc
Vidi--Vici
v0rtex