Changing the criteria of the Create Trophy. (ending H4H)
Ok, I get the feeling that this topic has been discussed to death on these boards. But I couldn't resist finding out people's opinions on this.
I've been playing levels from LBPC over the last few months.
What's really blown my mind is the difference in quality between these levels, and the stuff you find by browsing in-game.
Yeah... It doesn't come as news to anyone that LBP is poor at exposing good content. The best levels frequently disappear under a sea of rubbish.
This fact is so well-accepted, entire levels have been created around the idea. :cry::hero::cry:
But does anyone else think that a huge portion of this problem is a direct result of the Create Trophy? I certainly think so.
In fact, I think the way the Create Trophy is arranged now practically guarantees bad levels filling MM's servers!
Here's why:
- The demand of 30 creator hearts requires the creation of at least two well-liked levels; Or 1 very successful one. For the average trophy-obsessed gamer, the time investment implied by this is unacceptable! They will cheat. (Remember, trophy addicts need their trophies ASAP, so that they can move on to the next game before their friends.)
- The emphasis on creator hearts encourages people to publish lots of levels - rather than invest the time on a single good one.
- By making the Trophy contingent on LBP's rating system, it guarantees "corruption" will occur: favours for friends, hearts-for-hearts. All this behavior harms LBP's rating system- and our ability to sort good levels from bad.
Seeing as MM can't remove trophies from the game, could they change the Create Trophy criteria to alleviate the problem? :confused:
I think they could.
At this point, it's worth pointing out that the Create Trophy is always going to be flawed- For the simple reason that you can't measure "creativity". Unless MM starts awarding trophies by hand, it will always be possible to cheat the trophy requirements.
With this in mind, here's my hastily-conceived idea for new criteria:
To obtain the Create Trophy, players must publish one level in which the thermometer is full.
I know what you're thinking: that's absurdly easy. It's also completely trivial to cheat. And I agree.
I still think it's better.
- Cheating players would simply fill a level with junk, and publish it to win a trophy. But what's easier for LBP's rating system to deal with: a junk level with zero hearts and the "rubbish" tag, or a junk level wth a hundred H4H'd hearts?
- By focusing on one level and a single thermometer, players are encouraged to take time over a single creation. In the race to the top of the thermo, newbie players may discover that they actually want to make something good; they actually want to be creative. This is where creative motivation really comes from anyway.
- By removing any dependance on LBP's ranking system (hearts, stars, etc), it removes "favour for a friend" behaviour and H4H - Improving LBP's ability to rank levels in order of actual quality.
- Oh noes!! What about all those players who'll leave LBP, now the Create Trophy is so easy to get?! MM wants to keep those users!
To this I raise another question: what about all the casual players who left LBP as a result of seeing only poor levels online?
Thousands of players must believe that Cool Pages represents the best LBP's community is capable of.
Improving LBP's ranking system would benefit everyone: casual players would be able to find AAA-quality content without searching through specialist online forums. Hardcore creators would feel better rewarded for their effort.
I think my trophy suggestion is far from optimal... I'm sure people here have got better ideas.
So, what do you folks think?
If you were MM, would you leave the Create Trophy as it is?
[SPOILER]apologies for the excessive length of this post... :blush:[/SPOILER]