JKThree - that's a brilliant video! I love it when 2 players actually play it TOGETHER and still get top score! Well done, and thanks again :)
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JKThree - that's a brilliant video! I love it when 2 players actually play it TOGETHER and still get top score! Well done, and thanks again :)
Okay, I played this yesterday and it was awesome. I really really loved it. Great work, as usual!
Sorry MrsSB but I went and broke it. You know what I'm like, if anyone can break it I can.
I got stuck outside the paintinator part. I left a comment on the level and uploaded a photo for your perusal.
I'll play it again at the weekend when I have more time.
Okay, this is scary. At this point, I suspect MisterVista and KernelM have magic Jinx Powers or something.
Uh - http://t2.gstatic.com/images?q=tbn:k...stuff/maze.gif - ing
It is SO AWESOME! I actually admit that I am glad that there are no more, and hope to see your talent in other ways!
Sorry you had trouble again, MrV. I don't think you broke the level, but I don't really understand how you missed the checkpoint that's inside the 'shooty' structure. Once inside, the player triggers an emitted wall so they can't escape out to the left - but if they die they'll spawn inside the structure.
You must have jumped or missed it somehow. Thanks for playing, though.
The colors and great use of the layer glitch were done beautifully :)
A wonnderful end to a wonderful series.
Excellent level, with a very good pacing and a cool look, especially great lighting fx.
I loved the disign of this level. It kept it consistent throughout but had enough variety to keep it interesting. Fun and frantic gameplay too. Great job again :).
Congrats on teh spotlight Sssssshpooky! Rocking on page one now, it's doing very well indeed! :p
Hey MrsSpookyBuz!
I just went through the level for the first time today, and I'm happy to say it lives up to the standards set by the two Hyper series. :) Granted, I haven't played the last few releases due to a few months of break from LBP, but I'm happy to see it's still going.
One difference I noticed when comparing this installment to the previous ones I tried is how the level focuses less on platforming and more on taking the player on a journey for the senses - the level is an amazing piece of eye-candy from start to finish, and while I love levels with lots of platforming sections, I guess this is a fair trade-off, since I really like this style of presentation. ;)
The high point for me was the second big bounce-pad part where you had to open each big cylinder and activate the smaller cylinder inside to progress - that was masterfully done!
The only part that felt a tiny bit frustrating was at the four circles - the ones with the electrified top semi-circle - that kept opening and closing. It was cruelly hard to make the jump to the cylinder on the far end. If I tried jumping from the bottom of the fourth lower semi-circle, I couldn't jump high enough to reach it, and if I tried using the edge of that semi-circle, there was very little time to make a second jump, which resulted in either slipping off due to hurrying too much or getting electrified by the top semi-circle. But it was just a minor annoyance, I got through that section after three retries eventually. :)
All in all, I could find very little to not like about the level, it was wonderful both visually and as a fast-paced platforming challenge as well. I rated the level: :star::star::star::star::star:, along with a Heart.
I hope you'll try your hand at some futuristic story-based level too in the future, I'm sure you'd come up with something spectacular!
Hiya
Great credits and visual style at beginning. Just when you think you've seen every combination of colours, someone comes up with another combo that looks good AND original.
Not a big fan of the 'joke'. IMHO humour rarely works on LBP, but I DID like the GET READY. Built up tension well for the next race.
The circles all over the place look really good. Its a clear visual progression from the first hyper level that had simple circles inside each other.
The use of the 3D glitch with the big black tubes looks great. The use of invisible DM to force me to drop down after the electric strip section is a bit forced. I'd rather have an arrow telling me to go down rather than hit invisible wall on my jump.
The huge point bubbles in the tubes look like massiv telescopes. Really nice.
The section with the second flipper where you have to dissolve the rings... it took me AGES to figure out what to do. I actually thought something had gone wrong with the level. I kept grabbing the yellow rings but by chance didnt hit a black bit for a while. Once I did, it was clear, but I wonder if there could be anyway to show that those rings arent just obstacles but actually part of the puzzle.
The section with the split electric circles. The first and last circles seem to be inline with the background, and the rest aren't, looks kinda weird.
Love the modified enhancement removers... and the downhill run at the end was really fun. I'm less of a fan of the 'sit in a ball' sections as you basically just watch them, but as it was brief and fit very well with the circles theme I think it's ok.
Overall really fun level with some of the best artistic use of the 3D glitch I've seen. Good choice to keep the multicolour tube until the end. gave me an extra 'oooooh'
Please could you review my level Peculiar pine of puzzlewood Thanks!