Low(est) Thermo Set-Reset
This object showcase serves two purposes. One, to show off the new set-reset switch that I just came up with; two, to rub it in rtm's face. :p
***See below for an even lower thermo/better solution!***
:blush:
Anyways, I have been able to make a set-reset using only two pieces of material. I had to take advantage of the fact that two opposing pistons of equal speed and strength will remain at rest (there's a bit more to it, but it works here), as well as the fact that two pistons whose sum strength exceeds 10 will overpower a strength 10 winch.
For those who learn with pictures:
http://img269.imageshack.us/img269/6456/aphoto46.jpg
This is the default setup for the gate, which is FALSE. Notice that there is a grab switch on the DM which is attached to the top piston, strength 7. This is effectively forcing the top piston to continuously push outward.
http://img715.imageshack.us/img715/2200/aphoto47.jpg
This is the configuration after the left grab-switch has been activated. This is known as the "Set" portion of the Set-Reset. Notice that the green magnetic key is now giving a TRUE output. The strong winch is responsible for this action.
http://img10.imageshack.us/img10/3353/aphoto48.jpg
This is the configuration after the right grab switch has been activated. This is known as the "Reset" portion. Notice that the output is again FALSE. The piston in the middle is responsible for this action, which is also strength 7.
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The idea here is that the two strength 7 pistons are pushing opposite of one another, and therefore remain stationary. When the winch contracts, with a strength of 10, it disturbs the balance to the two offset pistons, thereby pulling the cardboard to the left.
When the piston attached to the right grab switch is activated, it inverts, thereby working with the other piston, pushing the block back to the right. When this happens, the pistons together have an effective strength of 14, thereby taking precedence over the winch (which means that the device favors the reset in the event that both inputs are triggered at once).
Neat, eh? Questions... just ask.
:)
Edit: I think I may have just sorted out a way to do it without the DM grab switch.