Myst: Masterpiece Edition by LadyLyn1
Myst returns! And this time its more beautiful and in-depth than ever. Based on the award winning PC game created in 1993 the later Masterpiece Edition was a further improvement on the original classic- which was the best selling PC game of all time before Sims.
Begin your journey as the role of the Stranger who must help free Atrus from the age of D'ni. Journey through Myst and the four remaining ages, completing the puzzles and collecting the missing pages of the red and blue books. Listen to the sons of Atrus and deduce who to trust and who betrayed their father.
Myst is an epic puzzler with approximately 1 hours worth of game play. It is also the only level on Little Big Planet with a save feature. The Masterpiece Edition improves on the original and so the journey only becomes more involving and intriguing.
It is important to watch the introduction first:
http://www.lbpcentral.com/forums/sho...t+introduction
Also here is a link to the original Myst:
http://www.lbpcentral.com/forums/sho...highlight=Myst
And of course when you complete the journey you must discover the truth:
http://www.lbpcentral.com/forums/sho...highlight=myst
Pictures:
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Have fun and good luck!
WARNING SPOILER ALERT!
Getting Started:
Welcome to MYST. Firstly read all the information given by the numbered fabrics. Go up the stairs and take a left. Go up some more stairs and enter the library. The library is the most important room in MYST, you will notice a red and a blue book either side of a wall with sticker switches on. Grab the red book and read... now collect (grab) the red page to its left and reread the book. You added a page to the red book and consequently the son trapped inside becomes a little clearer! Do the same with the blue book... Now go a little further right you will come across the Tower Rotation Diagram, hold the lever on the floor and the arrow will move, but notice that none of the pictures light up when the arrow passes them... Ok, go right again and pull the lever, this opens the passage to the lift. Go up the lift and have a look about- nothing up here... Back down and close the lift up, grab and read the information given by the green fabric either side of the Tower Rotation Diagram- looks like we need to turn some Marker Switches ON before the Tower is going to help us. Go out of the library and lets start working these puzzles out!
The Stoneship Age:
Go back down the stairs to the right of the library entrance. Carry walking right until you see a sunken ship. There is a lever to its left, grab the green fabric and read... Its the Marcker Switch for the Sunken Ship! Turn it on and return to the Tower Rotation Diagram in the library. Now grab the fabric until the arrow is pointing at the logo of the ship. It lights up Green! Now, up the lift and lets have a look. To the right shows us which puzzle we are looking at, but the left shows us a clue for the puzzle. Good, lets write down (or take a picture!) of that combination, it will be useful. Now, back to the library entrance. Just left of the library entrance are 6 pillars... Hm, dont 3 of those little pictures look familiar. (Combination is: Spider, Flame, Leaf- turn to the on position). Now the small ship in the central container rises... Hm, how about the bigger ship? Go back to the big ship and jump inside, grab and hold the right page of the book and link to the Stoneship age.
The pump to the right is worth investigating, stand on it and different lights flash up. Hm, turn the far right light on... Walk left and you will notice the broken end of a ship and an entrance down, do not take this entrance for it is full of water and you will die, carry on left and you will see a blue and red room below. There is no water in them and so you can go down... Both rooms are quite empty, the red one contains a large picture on the wall whereas the right one has a strange floating object. Both however, contain pages... Collect the red page and then the blue one. You will also notice a white page on the top shelf of the blue room- read this, it looks like the end of an important note (so important infact you will need to write it down)! Back up the stairs and take a left out of the room, you will come across a tower with a flooded basement. Hm, how to get the water out of here? Oh yeah, the pump! Go back to the pump and set it to the left light. Go left and enter the ship's entrance... It gets dark real quick down here and there's also a large black door blocking the path, I think we need a key... Back to the pump and set the central light on. Go left to the tower thats now drained of water and down to the basement, pull the lever and go back up the stairs, grab the fabric that is now there and go up to the higher level. Oh look the key! Grab the key and go back to the pump... Set the left light on and go back down into the ship, the lights are now on and that door has gone... Collect the Stoneship's Island Sticker and return to MYST.
You will return to MYST outside of the ship. Take a left and go back up to the library. Read the red and the blue books... The sons have enough pages to speak clearly now! Place that island sticker on the wall between the books.
Ok, thats the first of four islands complete!
Channelwood Age:
Take a left out of the library entrance and keep walking until you find a very tall tree and a hut. Go round the back of the hut (right of the tree) and below the sticker switch is some green fabric, read it... Ok, but to get the clue we need to turn on the Tree's Marker Switch (thats just right of the hut). When its on, return to the library and use the Tower Rotation Diagram to locate the tree, when the green light is on next to the Tree go up the lift and claim your clue. This time it comes in the form of a sticker switch! Ok, back to the Tree and use the sticker, the hut is now open... Turn the round lever and the tree will begin to move, have the lever about half way because we dont want the tree moving too fast! Now enter the tree and come out in the underground passage. Grab the book to the Channelwood age.
In the Channelwood age you need to get water flowing to several things to get them to work. First you must go up the stairs and behind the windmill you will find a lever, turn this on and you will hear the water start to flow... Now get those pipes in line! This will send the water to the box and open up the controls to the bridge. Pull the lever inside and the bridge will extend, however the pipes at the centre of the bridge turn and disconect thus stopping water flowing to the lift far left over the bridge! You must go back to the controls flick the lever to the left and make a quick jump across the openning bridge! Then on the otherside there is water still flowing to the lift and you can now enter the lift! Up the lift you will find the sons' old rooms, investigate and collect their pages. You will also have to break the door to the next lift in the red room. Finally, you will find another white page under the bed in the red room. Perhaps this is the first half of the letter we found in the Stoneship age! Write it down its very important! Up the second lift you will find the Channelwood island sticker and the linking book back to MYST.
Back in Myst make your way back to the library, read the red and the blue book and place your Channelwood island sticker on the wall between them... Half way there!
The Selenitic Age:
Out of the library entrance, go right passed the ship... Far right you will come to a spaceship that is closed. Turn the Marker Switch ON and return to the library... Use the Tower Rotation Diagram to locate the spaceship and go up the lift to recieve a clue. Ok, this time it might be handy to write down the order of the numbers... Go back out the library entrance and carry on left, just passed the pillars you will find an entrance leading down to a basement. Go down and there you will find the button needed to open the spaceship! Back to the spaceship and read the green fabric! Pull the lever to the left and wait... listen to the tune. ok now apply the order correctly (Combination: 4,1,5,2,3) If you make a mistake you must reset the order by pulling the lever. However you can only do this once all lights are out. When the order has been applied correctly the box will rise and reveal the linking book to the Selenitic Age!
In this age the most important thing is sound... Walk right passed a clock and collect the red page next to it, also pull the red lever down while you're there. Ok, go right some more and you will notice a door with a cog combination to the right. Continue passed it as you still dont know the combination. Up some steps you will find and closed box, grab the green fabric and read... hm, lets continue to the right and search some more. Next you will come across a waterfall, grab the blue page next to it and pull the blue lever down. Continue right and you will find an odd area with strange shapes and an eerie wind, pull the purple lever down here. Perhaps with all the levers down, the box will now open? When inside the box, read the green fabric and then pull the lever down, stand and listen to the order of sounds given (water, wind, clock)... Remember each sound has a certain colour: (water = blue, clock = red and wind = purple)... Now that you have the order in colours you can put it into the sequence next to the door... Note the colours needed must be facing up! (Combination- blue, purple, red) The door will open and go down the stairs inside keep running right... When your vision returns you will see a ship to the left. Read the green fabric. Jump inside the ship. Hold left and the ship will move left, you will come up to a yellow station and a 'ding' can be heard on arrival. At the station you can move up or down or continue left. Up and down lead only to dead ends and so you must continue left. Consequently from this information we can deduce that 'ding' must mean that we have to be on the 2nd floor to complete the maze. Further left you will come up to another station, a 'doooow' noise can be heard- this is different to 'ding' so we know this station must not be on the 2nd floor. However we also know this station must no be on the 1st floor either, so it must be on the 3rd floor! Pull the down fabric until you get to the 3rd floor. When you are there, go left until you reach another station. On this station an 'awooga' noise can be heard this obviously isn't the same as 'ding' or 'doooow' and so this station shouldn't be on the 3rd or 2nd floor. Hm, how about the 1st floor? At the top of the 1st floor go left and the next station you meet will give you the same 'awooga' noise. We know this noise means we need to be on the 1st floor so, up you go... At the 1st floor, go left and you will find the exit. Collect the island sticker and take the book back to MYST.
Back at MYST, read the red and the blue books (this time they give longer speeches that are more important). Note the green book that they refer to! Put the island sticker on the wall between these books. One more to go!
The Mechanical Age:
Ok, go down to the cog, between the Sunken Ship and the Spaceship and turn the Marker Switch ON. Back to the library and get the clue up the lift (remember to highlight the cog on the Tower Rotation Diagram). Go to the far left of MYST isalnd and you will find two wheels turn the brown square on the left wheel and the black square on the right wheel down. The stepping stones will then rise and let you across to the clock tower. Pull the left and the middle switch on... now the cog is open. Go and link to the Mechanical Age.
Hm, looks like you need to reorder those coloured cylinders but obviously you dont know the order yet! Go left over the bridge and enter the central block. Grab the blue and the red pages tucked away round the back! Then grab the fabric in the centre. Down in the underground area you must turn the cogs for long enough to here both mechanisms engage, the lift to the top of the tower is now open! Go up the lift and read the green fabric at the top. Hm, grab the brown fabric once opposite and watch what happens. The controls to the bridge are obtained when the lift drops down! Grab the fabric again and then when the lift drops grab the right fabric visible- the green light will then move over to the right side. Back down the lift and go over the bridge that is now on the right. Take a picture of the combination and pull the lever. Back to the centre and back up the lift. Now move the bridge back across to the left using the same process but pulling the left fabric this time. Note, the green light shows you which side the bridge is... Down the lift and now go back down to the underground area. The sons' bedrooms are now visible! Take a good look. Back up to sea level and left across the bridge, put in the code. (Combination: (from left to right) white, green, blue, black, red) The door will open and you can obtain the sticker switch! Back to MYST.
Last But Not Least:
Ok, into the library. Read the books and place the sticker on the wall. The door will open but HOLD UP!!!!!!!!!!!!!!!!! Dont go down just yet! Remember the reason we are on MYST? To get Atrus' missing page! Remember those white pages. You wrote down what they said, right? (If not together they said- MYST Switch Marker Vault Access: All markers must be set to the on position except... the Ship's Marker Switch which must be off. The vault will then open.) Excellent so all we have to do to open the vault is turn OFF the Marker Switch next to the Sunken Ship! Ok, once you have done that go left and back down into the underground area where you spawned in this game. Far right you will find the vault open and the page collectible. Now back to the library...
The Finale:
Down the lift you will find the last blue and red pages as well as the green book the boys spoke of, who do you trust? What will you choose? I'm afraid that is up to you! Thanks for playing and I hope you enjoyed it!

