Improved Multiplayer Capabilities
Before you immediately presume I'm going to say "10 playerz lololol!" I'm not.
My idea for an improved multiplayer aspect to the game is building on the concept of the seperate camera views concept.
It's been said many a time before by numerous people how they wish for multiplayer it was more like the co-op creation camera in which it follows the one person's character. I think this would be superb for online use in levels. But not only this, it can be adjusted in that manner that as soon as the players draw close to one another, the shot will adjust to the view it currently uses for multiplayer. So if player {>1<}.........................{>2<} are at that distance and draw closer the brackets representing the camera angle will zoom in to standard gameplay like so {>1<..>2<} The same thing will happen if player three comes into the view. Now, this may have been stressed before, but this concept can be built upon for greater level features. Player specific spawn points could be created, so that player 1 is spawned inside a cage for example, while player 2 is spawned outside a base, player 2 must sneak in, free number 1 and they both fight their way out, far more chance for interesting level design. Now, alongside this aswell I toyed with the idea of the offline multiplayer working like this with splitscreen, the screen splits like in any muliplayer, but as the players draw close, their camera angles zoom out slightly more to show other players who are close. When all players are there, the splitscreens join together to show them all in standard view that we're used to now, but if somebody runs off the view splits back into the player specific segments again.
I thought this sort of mechanic, although tricky to create, could be implemented with very little damage to any currently existing levels or to the game mechanics. It could work extremely well towards creativity and plain old fun and functionality.
What do you all think? I'm considering sending a more indepth description with designs to mediamolecule via email to seriously ask them to implement it, I've been doing a fair bit of research on the matter because I'd love it to happen.