SD Gundam - Zaku Assault [published]
Synopsis
Are you a bad enough dude to pilot the fabled Zaku II S into a storm of Federation Mobile Suits and become the Red Comet? SD Gundam – Zaku Survival will pop you into Char Aznable’s mask and allow you to show those Feddies why they call you “the Red Comet!”
Based on events from taken from the 0079 Mobile Suit Gundam lore, SD Gundam – Zaku Survival will have a lone sackboy pilot a Zaku II S and destroy Federation machines in sections of escalating difficulty. As players complete a section filled with certain enemy types, their rank will increase, ultimately awarding the player the title of “The Red Comet” if they complete the level. But remember, you only have one Zaku so use your speed and cunning to send yourself into Universal Century LBP history!
Features - Zaku II S
Replenishable health system
The Zaku II S can withstand 45 hits before destruction. Health status can be reviewed through either the strength of the Zaku eye’s brightness and through audible notifications. This health can be replenished the player finds a health pod. The health will be restored to nearly full status as indicated by the Zaku eye returning to full brightness.
Newtype flash
A flash will appear above the Zaku in the event a powerful weapon is shot in the player’s direction, warning the player to evade as needed.
How to Play
Controls
Hold R1 – Beam machine gun. If held for too long, the gun will overheat causing a cooldown period of 5 seconds
Tap R1 – Zaku dummy. An inflatable Zaku clone that can allow minor defense for a small amount of time. Only one can be used at a time.
Circle – Change directions. Pressing circle will allow the Zaku to switch from right to left and vice versa for optimal shooting and view positions.
Enemies
Salamis-class cruisers
Ball/Ball “Commander” type
GM
Blue Destiny Unit 01/02
White Base/RX-78-02 Gundam/RX-77 Guncannon
Sections
The level will be set up in multiple sections. Each section will include a certain subset of enemies that must be defeated before the player can move on.
Section 1
Salamis Cruiser x 2/Ball x 4/GM x 2
Section 2
- Salamis Cruiser/Ball “Commander” Type x 2/Ball x 4
Section 3
- Blue Destiny 01/Blue Destiny 02/Ball x 02
Section 4
- White Base/Gundam/Guncannon
Winning Conditions
- Defeat all the enemies =P
Losing Conditions
- You die =P
All I really need to do now is build the cruisers and the White Base. Other than that, I should be done very, very soon! Also, once PSN comes up again, I'll drop an open demo for you guys to try out.
I think I've finally come up with the kind of mecha action I've been aiming for and I hope you guys feel the same. Big ups to Gilgamesh for helping me with the circle function. :hero: