Yup.... something is definately broken - can't go all the way through the level anymore.
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Yup.... something is definately broken - can't go all the way through the level anymore.
Yeah, it's really rare but the health system does glitch in a weird way that you essentially become invincible. I have an idea to fix it, but we'll see.
As for the circle function not being as responsive in the beginning, its due to the proximity of the Zaku to the floaty rail. The closer it is, the less pull there is on the springs. It's all a matter of repositioning when the level is completed I suppose.
What exactly happens? Can you not move the Zaku after a certain point and how many times has it happened?
I just went in, played normally, and when I got a bit into the slightly inclining room (after you blow up the bridge).... you simply can't go right anymore - like the material that is attached to the piston that your dude is mounted on is blocked. I played twice and it happened both times. I'll try it again right now to see if it's still the case.
EDIT: Yup, still broken - something blocking going right in that room.
Okay, I fixed the blocks in the level and play tested them. You can reach the end of the level if you want.
I've also modified the dummy to explode if you shoot it. The dummy will release a couple bullets in multiple directions once it explodes, so now there's more of a reason to use it. I've republished the level with these changes, so if you want to you can check them out. =)
And here's a pic of the revamped White Base...
http://www.daviddino.com/lbpzakusurvival03.jpg
You can shoot the engines in the back out. I'm going to add another part so you can shoot the bridge, effectively disabling the White Base and allowing you to proceed to the end of the stage.
wow ive missed so much :( hopefully my internet issue is fixed so i can be back online and checking this out....
That sucks. =( Hope it gets fixed soon!
Well, I've just uploaded the final beta. The core gameplay tweaks have been made, such as killing certain enemies to continue, destroying the whole White Base crew in the end to complete the level, etc.
And here some random shots I took as well...
http://www.daviddino.com/lbpzakusurvival04.jpg
http://www.daviddino.com/lbpzakusurvival05.jpg
http://www.daviddino.com/lbpzakusurvival06.jpg
http://www.daviddino.com/lbpzakusurvival07.jpg
=)
thanks and it did get fixed finally...now off to play this level :)
Good luck! Lemme know what you think of the changes. It's probably going to be awhile before I finish this as I'm probably going to see if I can "cartoonify" the environment as much as I can. I've already completed the intro cutscene and control review sequence. All I need to finish now is the grading scale according to how fast you completed the stage and the ending sequences.
Almost there!
loved the new changes...didn't see the giant zaku II s or char's head but i guess those are for later?
anyways i got #1 next to you lol (lets see how long that lasts :/) anyways its looking good and i can't wait until it's fully completed
btw unrelated note you try using the white knight chronicles DLC to make anything gundamy? (like sackboy gundam armor lol)
Yeah, those are all in the cutscenes so those will show up later. I'll let you get a run on the final product before it goes "live" so to speak. Once I finish the grading system, I'll need your help to test it out. Obviously, the grades are going to be S, A, B, C, and D with different prizes given according to your rank.
Nah, I haven't. It's too... medieval looking to make anything decent, heh.Quote:
btw unrelated note you try using the white knight chronicles DLC to make anything gundamy? (like sackboy gundam armor lol)
WOAH this looks epic! HOW ON EARTH Did you make this AND Knights of the Azure Palace?
I could not figure out where to go from the first battle ship >_> did I miss something?
Well, when you get close to the first battleship, a speech bubble should show up saying, "Shoot the bridge!" Obviously, once you do that, the ship's hull will explode opening a path to the next section through it. Destroy the enemies in the next section and a gate will open up. I still have yet to complete some cutscenes which make these sequences more apparent, but there's no crazy trick to moving on aside from blowing certain things up.
Ouch! What happened?Quote:
Originally Posted by KernelM
That Mechs are simply awesome, all the level is coming up excellently. Keep working, I'm waiting for the next beta! ;)
Ah that sucks. Hope things work out!
Thanks man. I'm taking my sweet time with completing this. I've been watching a lot of Gundam episodes that take place in space to help capture that feel within the level. I'll probably have to simplify a couple things with the asteroid base, but we'll see how it goes. If the level comes off really well, I'll do a continuation where you actually use the Gundam instead, shield and all. :3Quote:
That Mechs are simply awesome, all the level is coming up excellently. Keep working, I'm waiting for the next beta! ;)
I'll also have another contest giveaway to the highest scorer... a Gundam Sackboy this time! The ultimate goal is to come up with a good system that emulates fast shooting action like the good 'ol SNES/Genesis days, so hopefully I can get there with y'alls help. :3
you know me braddah always here to help...this grading system sounds nice and I'll be all over it as soon as possible...you have my psn and on here so message me if anything...I'll try my best to be available
free time:
tues-sat 1900-0400
sun-mon 12 or 1400-0400 (military time :))
anyways there is my schedule...if I'm going to commit to anything I'll gladly be your beta guy