Yup.... something is definately broken - can't go all the way through the level anymore.
Printable View
Yup.... something is definately broken - can't go all the way through the level anymore.
Yeah, it's really rare but the health system does glitch in a weird way that you essentially become invincible. I have an idea to fix it, but we'll see.
As for the circle function not being as responsive in the beginning, its due to the proximity of the Zaku to the floaty rail. The closer it is, the less pull there is on the springs. It's all a matter of repositioning when the level is completed I suppose.
What exactly happens? Can you not move the Zaku after a certain point and how many times has it happened?
I just went in, played normally, and when I got a bit into the slightly inclining room (after you blow up the bridge).... you simply can't go right anymore - like the material that is attached to the piston that your dude is mounted on is blocked. I played twice and it happened both times. I'll try it again right now to see if it's still the case.
EDIT: Yup, still broken - something blocking going right in that room.
Okay, I fixed the blocks in the level and play tested them. You can reach the end of the level if you want.
I've also modified the dummy to explode if you shoot it. The dummy will release a couple bullets in multiple directions once it explodes, so now there's more of a reason to use it. I've republished the level with these changes, so if you want to you can check them out. =)
And here's a pic of the revamped White Base...
http://www.daviddino.com/lbpzakusurvival03.jpg
You can shoot the engines in the back out. I'm going to add another part so you can shoot the bridge, effectively disabling the White Base and allowing you to proceed to the end of the stage.
wow ive missed so much :( hopefully my internet issue is fixed so i can be back online and checking this out....
That sucks. =( Hope it gets fixed soon!
Well, I've just uploaded the final beta. The core gameplay tweaks have been made, such as killing certain enemies to continue, destroying the whole White Base crew in the end to complete the level, etc.
And here some random shots I took as well...
http://www.daviddino.com/lbpzakusurvival04.jpg
http://www.daviddino.com/lbpzakusurvival05.jpg
http://www.daviddino.com/lbpzakusurvival06.jpg
http://www.daviddino.com/lbpzakusurvival07.jpg
=)
thanks and it did get fixed finally...now off to play this level :)
Good luck! Lemme know what you think of the changes. It's probably going to be awhile before I finish this as I'm probably going to see if I can "cartoonify" the environment as much as I can. I've already completed the intro cutscene and control review sequence. All I need to finish now is the grading scale according to how fast you completed the stage and the ending sequences.
Almost there!
loved the new changes...didn't see the giant zaku II s or char's head but i guess those are for later?
anyways i got #1 next to you lol (lets see how long that lasts :/) anyways its looking good and i can't wait until it's fully completed
btw unrelated note you try using the white knight chronicles DLC to make anything gundamy? (like sackboy gundam armor lol)
Yeah, those are all in the cutscenes so those will show up later. I'll let you get a run on the final product before it goes "live" so to speak. Once I finish the grading system, I'll need your help to test it out. Obviously, the grades are going to be S, A, B, C, and D with different prizes given according to your rank.
Nah, I haven't. It's too... medieval looking to make anything decent, heh.Quote:
btw unrelated note you try using the white knight chronicles DLC to make anything gundamy? (like sackboy gundam armor lol)
WOAH this looks epic! HOW ON EARTH Did you make this AND Knights of the Azure Palace?
I could not figure out where to go from the first battle ship >_> did I miss something?
Well, when you get close to the first battleship, a speech bubble should show up saying, "Shoot the bridge!" Obviously, once you do that, the ship's hull will explode opening a path to the next section through it. Destroy the enemies in the next section and a gate will open up. I still have yet to complete some cutscenes which make these sequences more apparent, but there's no crazy trick to moving on aside from blowing certain things up.
Ouch! What happened?Quote:
Originally Posted by KernelM
That Mechs are simply awesome, all the level is coming up excellently. Keep working, I'm waiting for the next beta! ;)
Ah that sucks. Hope things work out!
Thanks man. I'm taking my sweet time with completing this. I've been watching a lot of Gundam episodes that take place in space to help capture that feel within the level. I'll probably have to simplify a couple things with the asteroid base, but we'll see how it goes. If the level comes off really well, I'll do a continuation where you actually use the Gundam instead, shield and all. :3Quote:
That Mechs are simply awesome, all the level is coming up excellently. Keep working, I'm waiting for the next beta! ;)
I'll also have another contest giveaway to the highest scorer... a Gundam Sackboy this time! The ultimate goal is to come up with a good system that emulates fast shooting action like the good 'ol SNES/Genesis days, so hopefully I can get there with y'alls help. :3
you know me braddah always here to help...this grading system sounds nice and I'll be all over it as soon as possible...you have my psn and on here so message me if anything...I'll try my best to be available
free time:
tues-sat 1900-0400
sun-mon 12 or 1400-0400 (military time :))
anyways there is my schedule...if I'm going to commit to anything I'll gladly be your beta guy
nice lol but so far away oh well i better develop some patience then...this is gonna be good 8-)
ok I made it to the end... then amuro blew me up in one shot lol I felt so robed. :-P the warning alarm was not going off and I had plenty of health far as I know. so was that a fluke or is the gundam just really strong?
I played it! Yaayy! It was a pretty awesome experience
as this is the beta i'd love to see the original version with a changeable gun :p i think that would be soooo cool, so like; Rocket Launcher: Small Clip before cooldown Lots of power. Machine gun; Same. Sniper; Long cool down really strong :p
but thats just my opinion :p
LOL! Honestly though, I think its a fluke. I think it has to do with the occasional rockets that hold up the enemies. When the enemy blows up, the rockets don't disappear when the brain is destroyed and they sometimes end up pushing onto the control box. This creates what I call the "death shake" really fast and next thing you know, you're dead. I might just get rid of the explosives altogether and emulate an explosion so that it doesn't happen, but we'll see. The Gundam is aggressive, but it's not that good to one-hit-kill you outright!
If not... it's because I made it so that if you physically get hit hard enough and the Zaku gets torn off the control box, you blow up instead of flying around with just a control box.
That's for the next level. Different mobile suits with different abilities like the ones you just mentioned. I have no more thermo for that! =PQuote:
Originally Posted by KernelM
EDIT: Okay! This time the final beta has been released, with pretty much almost all of the environment complete (except for the beginning), grading system, and modified enemy explosions. If you guys get a chance, please check it out soon!
http://www.youtube.com/watch?v=tl116DMrHBU
ok beat it (first B then A ranking)
here's feedback so far:
pros:
sweet cutscenes
sweet backrounds
sweet mechs and ships
nice ranking system (although a bit confusing)
nice use of logic
cons:
1.green zakus sometimes make you turn around automatically...that combined with a jump(i think) makes you eject off the mech
2.machine kind of overheats a bit too fast in my opinion...suddenly its me waiting 3 seconds for the gun to cooldown and then fire again for 2 seconds, rinse and repeat
3.using the zaku balloon and shooting it makes for a rather akward technique where you spawn the balloon fast and shoot it and spawn another one as soon as you blew up the last one and do it again, pretty much makin the cool explosive attack into rapid fire which could lead to cheating
4.i get pushed to a wall or something and my zaku starts getting flipped over it self destructs...if thats supposed to happen then its ok but otherwise its an issue that could use some tweaking
5.collided with a ball cannon and broke it's cannon...then it rammed me and somehow sackboy got squished
6.this one is not really important but for those like me trying to get an S ranking the cutscenes do get a little bothersome when you want to just go in there and kick ***...so maybe a way to skip the cutscenes would be nice
that's all i could find for now, so other then that im loving it dude
question time:
i got ALL prizes EXCEPT for the 2nd one of the collectibles which i assume it's for S rank? or is there no S rank? and if so why positioned akwardly in the list? lol not complaining but i got RX798D-2 and D-1, RGM-79 GM and 77-2 guncannon and the MS-06 Zaku II but right in between the two blue destinies is a gap that is the prize im missing....so yeah thats what i wanna kno
1. I kept them in the 3rd layer to prevent them from getting in the way, but because the jetpack has to be in the third layer for it to work properly. Unless... I put the Zaku in the front glitch layer...
2. Well from full on cool to overheat, it can be held for 5 seconds. I'll update it to 7-8 seconds, but for me the key is short bursts.
3. In regards to the doing a crazy Zaku explosive attack to gain an advantage, I'm actually cool with that since I use it extensively in different ways to help push for an S Rank. I use it to blow off the Gundam's shield for example, instead of shooting it off. :p It's a really risky maneuver though doing it so close to yourself, so if someone pulls off what you're saying with relative ease, I'll be impressed.
4. In order to prevent a player from just flying around with a control box if the Zaku's wobble bolt breaks due to stress, I have it explode once the main body detaches from the control box. It's crappy, but the game's engine isn't exactly built for this kind of constant movement.
5. Again, fast movement with Sackboy in a confined space can lead to squishes. Can't really be helped I'm afraid since it's rather flukey.
6. With the cutscenes, I just smash through them with the circle, but of course I know exactly when they're coming. If anything, I can just make another level with no cutscenes as this one is totally maxed. I can't even add a text bubble or one key without it overheating.
As for the ranking, it's time based. Obviously the faster you beat the stage, the better your rank. Aside from the final section, you don't have to beat everybody to continue on. There are certain enemies you have to destroy, but it's up to the player to find out which ones they are. ^^
With the prizes, I think it's based on the order I captured them or something. Dunno why it's like that.
Regardless, thanks for hitting it up! I'll make the changes accordingly and let you get a run through before I publish it... which should be either tomorrow or Monday.
Oh yeah, you need to beat the level in less than 6 minutes from the time you start the race gate to entering the Chivvay in the end to get S Rank. =P But I think in the version you're playing it should be 6:30.
awesome can't wait for the changes, and crap man i tried speeding it but thats when most of those problems occured lol i was like crrrrraaaap...but yeah one more and then i beat ur level 100% with everything
It's published! Thanks for all your help guys!
hey man you know we're all fans...some more then others *cough cough wheeze* but yeah anytime you need beta testers and assistance...you know who to call ;)
That video looks awesome!!
I can't wait to try it out. Well done!
There's actually an official thread for the published version here: http://www.lbpcentral.com/forums/sho...Shooter-Action!)
umm dude i found a HUGE glitch in the lvl. the green zacku that replenishes health111 when i launched a dummy to an ennemy, the dummy blew up and killed the green zacku, it no longer replenished my health!! its happened 5 times already, maybe change the material???? idk its just really ennoying.
It's no glitch. It's meant to be destroyed if you're not careful.