Originally Posted by
s3xNstilettos
No I am not saying the same thing as you.
Just like a lot of players not too experienced, you don't realize these things. It isn't your fault, so there's not really a way to explain it to someone that refuses to take advice. I'll just throw out a test for you.
When a button fails to work, it is random. That isn't suppose to happen. There are moon tests you can set up that show these things, but because it's random it won't always do what im about to explain. But most the time it will.
One test is to place a hazard block on each side of your sack as close to you as possible without being killed (3 small grid squares apart). Make sure your sack is perfectly stable. Don't touch anything on controller. When you're ready start jumping, but only press X. Make sure they are solid presses so you're doing full jumps. Now with no randomness you would simply jump without moving even the slightest bit in either direction, so you will keep coming down safe no matter how many times you jump. However, what usually happens is you'll either move left or right a little and will eventually hit hazard. The movement is almost unnoticeable. Sometimes you won't move at all. Keep jumping for at least a minute or two. Shouldn't even take a minute before hitting hazard on either left or right. Anyways, point being when you're doing the exact same constant action (in a controlled environment) and the game doesn't always put out the same output, then that is randomness.
Trying to tell me I'm wrong is an insult. There are tests, reasearchers from the expert community can tell you this. I am one. Do that test I just gave you and you'll see. Researchers, simply meaning expert player creators that spend a great deal of time testing play mechanics on moon and in play mode.