Shoot! Jump! Die? by Jackofcourse
Shoot! Jump! Die? by Jackofcourse
It is basically a challenging platformer with lots of paintinator goodness! As most of you know I'm a massive fan of straight forward challenging platformers, so I thought it was about time I did my own take on one! Now I've had people say that it's very challenging, and I've had others say that it's not that bad. I think the reason it's varied so much is because pretty much all of it is paintinator based, and peoples skill level with the gun differs greatly!
Anyway, there's a few secret areas and a few sections that just take some Ninja'ing to get to. Point distribution should lead to some good high score battles (if you like it enough to want to replay it of course!)
There's some good fun to be had multiplayer with it too. With paint and plasmas flying everywhere, comedy definitely follows! (Especially if you wait until someone's about to jump a hazard and then start shooting at them! :D)
Interest fact: Not at any point will you have to grab in this level!
Not-so-interesting fact: Not at any point will you have to grab in this level!
Note: Thanks to all the testers who have took time to give me feedback! And a big thanks to Comph for popping in and out a lot and just generally being Comph :)
http://i112.photobucket.com/albums/n...APhoto_1-3.jpg http://i112.photobucket.com/albums/n...APhoto_6-3.jpg
http://i112.photobucket.com/albums/n...APhoto_9-1.jpg http://i112.photobucket.com/albums/n...Photo_12-1.jpg
There are paintballs everywhere!
Much more enjoyable than your other levels :)
More gameplay and less watching stuff happen.
I liked the location, pretty cool. The level was blue by the time I finished, haha.
A few things though:
1) When the infinite checkpoints open up, half of the inside isn't painted. It broke the imersion for me. It's probably just a case of increasing the black sticker size. (It is, just checked. Why do you have 3 stickers instead of one large one?)
2) After the horizontal slo-mo enemy, there is a new checkpoint. Each time you respawn here, the sound of the previous enemy gets more and more annoying each time you die. I would turn that off if possible.
3) In the top-right section (the one with the paintinator above the checkpoint), did you intentionally make it so the player has to jump for the paintinator? Maybe to help with the timer? I just found that a little annoying.
4) I'm not sure the "jump after the slide" bits are worth it. Personally I would have prefered an automatic springboard as you cannot predict it the first time.
5) I would have liked an end boss or something, nothing too complicated, just using the same mechanics. If there's room.
6) I found the lights a little distracting, as usually they indicate to the player where/when to move.
I only critise because I care. :)
Heart from me. :D