i had an idea to make a "shrink ray", maby with emeters? i had an idea when sackboy cant get threw a blocked door and the the scientist dude sas to try his shrink ray to shrink a hammer! any ideas?:(
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i had an idea to make a "shrink ray", maby with emeters? i had an idea when sackboy cant get threw a blocked door and the the scientist dude sas to try his shrink ray to shrink a hammer! any ideas?:(
Aya has a great idea! However if you are only looking to shrink the hammer then you might queue up special effects to obscure the original hammer such as bright foggy lights and smoke from some rockets. At the same time de-emit the original hammer as well as emit in a new smaller hammer in it's place.
If the small hammer is simply a shrunken version of the large one, then do something like this...
- Build your hammer in the small size and capture it.
- Set an emitter to emit the hammer where you wish the small one to appear.
- Set the emitter's max emitted at once to 1, lifetime to infinity, and attach a one-shot switch.
- Trigger the emitter once to emit the small hammer.
- Now resize that small hammer to make it larger, and put it where you want it, making sure it doesn't block the emitter.
- The next time you trigger the emitter in-game, the large hammer will vanish, and the small one will take its place.
thnx it worked :p PERFECTLY !!!!
well when i tryd i figuered out that you cant grab hammers :rolleyes: :grr:
so, i just used a nife
But if you emit during create it doesn't (or didn't) count against the total emitted at once. Doesn't the first have to be emitted during play to achieve the demit effect?