Greetings all,
My daughter bought LBP (PS3) for our two youngest boys for last Christmas, and by the time the holiday break was over, Dad (me) was playing the game in the evenings after the kids were in bed and getting the itch to create my own levels for them to play. Now, I'll be the first to admit that I tend to be meticulous, methodical, and perfectionist about learning any skill -- LBP level creation included. I also knew that I had almost two years of game development (by Mm and the on-line community alike) to catch up on, before anything I produced would be worthy of play. In other words, I have been taking my time and learning the ropes, working primarily on a single "training" level for the past three months in the evenings. As of last weekend, the level was about 85% complete (1 puzzle, the chase-finale, and level decoration/dressing remaining), with the Thermo at 10/16 ticks. I could see the finish line.
This week, however, the physics in the level began to "stutter" badly, for lack of a better term, making every moving object unusable. I've gone back to previously saved versions from last weekend, paying close attention to each new bit added in this final puzzle, and no matter how I change / simplify it, the same "stuttering" begins after a few hours, and no amount of deleting (either former or later parts of the level) will fix the problem. This evening, I pulled up the backup file again, and just watched it for a while without making *any* changes, and sure enough, the stutter begins after a few hours again.
Last December, in this thread, LittleBigDave said:and this sounds like what I am experiencing now. Needless to say, I'm a bit torqued that Mm didn't bother to WARN me in their Creation Mode tutorials or Manual or on-line material about this --> three months of part-time work is annoying to lose, even if a lot of that was "learning curve" stuff.Quote:
Also I create almost entirely in paused mode (with frequent play-then-rewind to play-test), which I thought kept me safe from the 160 hour bug (or whatever its called ... the long run time = rounding error shenanigans bug).
So the question is, is there any way to recover a level from this bug? Or, failing that, a way to recover parts (individual sections) of the level, and the rebuild it in a "new" level? If I chop it up into parts that can be "captured" will that work? or is everything in this level corrupted and has to be rebuilt from scratch?
Many thanks for the replies,
-- Nanluin

