Thanks for investigating this thread ;)
During my Easter holidays I started work on a flash game called 'Atrophy'. I'd been toying with a fictional universe I wanted to 'realise' so the first version of the game was going to be a puzzle game which would have lots of storyline going on; however I found about two weeks in that I really needed an artist to bring alive the ideas and I couldn't find one. So the plan changed but since I had exams things went very slowly and I only did programming in between revision.
What I started work on was 'Atrophy - Galaxy' which was a RPG, made with the goal of maximum re-playability and progression. I said 'I want my Flash game to have the same sense of progression as Mass Effect 2' but of course I'm not a whole company so the way I aimed for the re-playability was randomly generated content 'Big Time Styley'.
I was going to randomly generate equipment, stats of equipment, missions, AI behaviour, types of AI, the storyline of the game, minigames and as much as I could. So far I have the random missions, AI and story so i think my goal is suprisingly quite realistic.
So I've seen Foof posting his game engine here so I thought I'd post my game and updates during development (even though a flash game isn't exactly a game engine in terms of difficulty :p ).
Also I will say that I'm following the idea that if you should make things for yourself so this game may get a bit crazy at times but hopefully criticism will balance it out and may actually make it releasable :) .
So here is the content:
IMGS:
Here are some menu screens; as I said I don't have an artist and all work on this project is done by me (with the odd question to Dan :) ) so all art assets are liable to change:
Loadup screen
Main Hub Interface
Galaxy Menu
- The galaxy menu is where you can travel from planet to planet to see different shops, different quests and if you have fallen out with a faction, try to reach sanctuary.
Combat Mission
- Combat is top down, turn based and the content generated is random but I can control the variables to produce limitations e.g difficulty blocks harder enemies, planet varies what buildings will be created, mission type varies what specialist units will be created
VIDEOS:
---- MAIN GAME
http://www.youtube.com/watch?v=lX6sbzlLQ0A
---- HACKING
http://www.youtube.com/watch?v=zwUlvpIkQp4
- Just tonight (time of original posting) I created the hacking minigame and I sent it to the people in the community chat but I made this video because some people didn't work out what they had to do.
--- SUMMER UPDATES
Video on out of combat updates:
http://www.youtube.com/watch?v=iNdQ96b_an4
Video on combat updates:
http://www.youtube.com/watch?v=kcyhMluoPMk

