The mine (Prologue)
My observations:
http://i612.photobucket.com/albums/t...wanbullets.jpg To begin with, The title could be a lot more unique. A search for "The mine" turns up at least 2 pages of levels.
I have changed the title to "The Mine 1: Unleashed"
http://i612.photobucket.com/albums/t...wanbullets.jpg If you are determined to have your level begin at the far left, then you should put in a facade wall to make it a better match. That will also take care of the gap between the ground and the edge of the level where the player can fall off the level.
I actually meant to do that...so I will. Thanks for reminding me.
http://i612.photobucket.com/albums/t...wanbullets.jpg The jeep is a tad slow. While I appreciate that you want the player to see the titles, They will tend to get bored if forced to read them t...h...a...t.......s...l...o...w...l...y.
I have made the Jeep much faster but you should still be able to read the title.
http://i612.photobucket.com/albums/t...wanbullets.jpg If the player walks to the left (many will) after the cave-in, they will be plunged back into darkness and probably die in the first pit trying to re-trigger the lighting.
I have moved the global lighting up a bit and shrank its radius so that should no longer be a problem, but I have also added a triggerable global lighting next to the automatic one so if it does happen the lights should come back on.
http://i612.photobucket.com/albums/t...wanbullets.jpg If you die in the first pit-falls, you are re-spawned at the check-point above the elevator, making the level un-finish-able. There should be a check point after the elevator. At this point, many players will quit, vote "one star" and "rubbish".
Ok I have added a checkpoint at the cave-in but to be honest the elevator was set to go back up to the top when the player stepped off the lift. It must have reset itself to simply being on / off when I have pressed rewind or something but I will fix that asap.
http://i612.photobucket.com/albums/t...wanbullets.jpg Be sure to double-check for punctuation, spelling, and grammar (Especially at the beginning of your level, where a player gets a first impression of how seriously to take the level). You dropped a (comma/period) on "There, that did the trick.", for example.
Okay I double checked and it looks fine to me but if you see any more (I fixed that dropped comma) then please feel free to point them out.
http://i612.photobucket.com/albums/t...wanbullets.jpg The button on the explosives box: If you change it to "One-shot", it will look much better than just having the emitter cycle over, and over.
Again it was set to one-shot and I have no idea why the emitter is cycling over and over...yet another thing I shall have to look at.
http://i612.photobucket.com/albums/t...wanbullets.jpg The pressure pad is fragile. If it gets broken, there's no way to finish the level. Consider making an alternate route, or re-spawning the pressure pad, if it gets broken, or even making it out of more sturdy material.
The pressure pad is now a sturdier material so it should be fine.
http://i612.photobucket.com/albums/t...wanbullets.jpg The bomb puzzle is kind of slow-paced and repetitive. It would be better if you just deleted the explodable wall to the right. There's no real reason to make the player do the same puzzle twice, here.
Okay you now only have to blow up the wall leading to the pressure pad.
http://i612.photobucket.com/albums/t...wanbullets.jpg Parts of the level are flat, and dark. You make some interesting use of the global lighting, but you also need to complement it with sourced lighting. Think of it this way; Theater and film "dark" is not actually dark.
I have tried to make the level a bit less flat and I have added some more lights in places which will hopefully make it look nicer.
http://i612.photobucket.com/albums/t...wanbullets.jpg In the booth above the stairs, The text reads "*****************************************" you are using some character combos that the game filter doesn't like.
Hmm not sure what the game filter likes. Still I have changed it so hopefully it should read ok now.
http://i612.photobucket.com/albums/t...wanbullets.jpg Just before the finish, you can pretty easily jump over the wall to the right, and fall off the level.
Some invisible dark matter and that problem is fixed, lol
http://i612.photobucket.com/albums/t...wanbullets.jpg http://i612.photobucket.com/albums/t...wanbullets.jpg Well, this level could use a little love, but it's not terrible, and some quick adjustments like these will take care of it's larger problems.
It has some cool things going for it. I liked the "turn up the music" gag. The falling bridges and obstacles were were nice. The pressure plate puzzle was nice, too. I also liked that you used a lot of slanted geometry.
~ Hope that helps.
When you get a chance, I'd like some feedback on
COPYABLE: Gradient Work Shop 2.2