Agreed, I'm already looking for the music for Spyro!
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Now we just need an option to make everything in sloooooow motion, make a sackbot run... then have someone recreate this to it.
That would make a great trailer for LBP2 :p
I wasn't sure what you meant by LMMS, I JUST started getting into Linux (ubuntu studio is probably what I'll end up using). The LBP2 music editor does seem pretty powerful, and plenty flexible. I'd love to get an idea of what built in sounds there are, and then to combine this with the ability to record your own sounds. Seeing as my computer is less than powerful I might be better served by this than what I have been using (FL Studio and Ableton Live) just because it won't be all stuttery constantly.
also (G)ame (O)f (T)he (F)orever or (F)uture. depends on who you ask, basically the same thing.
Well, if your music track is just going to be a beat and a base line looped over and over, You're right, there's no real need to name your loops.
On the other hand, if you song has multiple verses, a bridge, chorus, and variations to the parts, you are looking at a grip of little colored boxes, and you may not remember that the lime green one is the baseline for the first part, while the forest green one is a base boost for the lead. especially if put a piece of music down for a while.
Looks Amazing!! The whole "piano roll" thing kinda reminds me of FL studio's piano roll.
Goodness I SOOO hope I get into the beta!!! :love::love::love::love:'
I can't wait till November!!!! ****** why won't time go faster?!!!
Edit:
If this is anything like FL studio or Pro Tools, then I can assume the following:
- From the looks of it, the first pick is a playlist, where you can organize specific loops into sequence to make the song.
- The 2nd pic shows how you can make loops using a piano roll "MIDI" method. (It would be epic if you could somehow plug in your piano and actually record your music.)
- I'm guessing you can add basic effects like reverb, delays, fade in and fade out, etc. Maybe even an Equalizer perhaps?
I hope they allow us to record external sounds the same way we can record our voices for cutscences.
From the looks of it, it looks a lot like FL Studio. Wonder what sample sounds they'll give us? I think they can probably add sounds too through DLC. That would be so awesome! Just give me an awesome orchestral and drum set and I'm good to go.
:)
Man...all this for the price of 60 bucks...MM is being ripped off. :)
Since making music will probably be a requirement for having a level that stands out it'll also take more time since you'll want a nice music track/s to go with it.
Hehe... that's going in my signature.Quote:
Man...all this for the price of 60 bucks...MM is being ripped off.
Ah, well, I was assuming that each line or row contains only one instrument, and that instrument pops up when you select the row (you can see the piano in one of the screen shots). If you can have a new instrument for each block, like you're saying, then things would get a lot harder to find without labels, true.
I believe that you can put sticky note-like labels on anything.
lol guys
GOTF = game of the forever :p
HO-LEEY ****. WHAT IS THAT?
WHAT THE HELL IS THAT?
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That was my reaction.
AWSOME! A SEQUENCER!! MULTIPLE TRACKS
guitar synth anyone?
I wonder if we'll be able to have the music audible from anywhere in the level in the same way the Mm music boxes work ? I hope so because at the moment it's very difficult to do.
>.< Now I gotta one-up everyone else by writing my own music instead of copying sheet music. ;D I'm sure most people don't know how to even read music...so...I've got a head start. lol Music is my one talent in LBP right now (I'm fairly decent at just about everything else except gameplay features). I nearly cried when I saw the, what I like to call, "The Composinator". Oh it looks so fantastic. The whole piano roll thing makes me think of FL Studios right off the bat. Can't wait any longer.
>.< If Mm gave me the ability to beta test JUST the music editor, I'd play non-stop until the beta ends (well...aside from 3 hours of sleep per day and food and other human needs).
Here's an idea...
What if LBP2's intMusic is fully compatible with the editor? So you could remix it! Instead of just adjusting the volume of certain track, you could change the instrument, timings, reverb, anything!
Oh, and I think it looks most like GarageBand. Even the font of the pop-up messages is the same (or very similar).
GOD this is so beautiful and it's just what i always wanted....
now lets hope some of our LBP musicians make a big comeback with LBP2 (yeah im lookin at you KornDawg ;) )
I really hope this has volume control on a per-track basis, so you can dynamically mix the music in sync with the action of the level...
The second picture suggests there's volume control per music block, so looks like you will get your wish. :)
Joystiq reports. http://www.joystiq.com/2010/08/19/me...an-just-music/
http://www.blogcdn.com/www.joystiq.c...8/lbpmusic.jpg
The demo of LittleBigPlanet 2 that was shown at Cologne's Gamescom this week was similar to the build shown off to great effect at E3 a few months ago. But there was one significant level-editing feature that was being demonstrated for the first time here: a music sequencer that's also quite a bit more.
LittleBigPlanet 2 Technical Director Alex Evans demonstrated the sequencer, which lets you arrange notes on a four-measure grid with the beat at the bottom and multiple octaves of notes running vertically. You choose from a selection of instrument samples including a honky tonk piano, acoustic guitar, drum kit, beatbox, and roughly 30 more that were shown in the demo (more are expected for the final game, Evans said). Notes can be built into samples, which can then be repeated and mixed further via a larger timeline object in the level creation screen.
But this new timeline feature can do a lot more than just music. Elements from a level can be linked to it as well, allowing creators to sync in-game events much more easily than they could in the original LittleBigPlanet. Evans showed a simple example where a block burst into flames just as the bass drum beat came in on the background music.
Level creators have already figured out some incredibly robust uses for this new feature. Evans showed off the innards of an entire top-down racing game, where each section of track was actually actually tied to a timeline scrolling down the screen. This innovative use of the timeline feature was actually discovered by a prolific LittleBigPlanet level creator that the team brought in to design story levels for the sequel.
Evans said he's always gratified when the community "takes building blocks that we have and then uses them in ways we hadn't thought of at all." The LittleBigPlanet team is also reaping the rewards of this new feature; Evans said his designers have complained that, if they had this feature more recently than a month ago, then certain events would have taken "20 minutes to build instead of a day."
This is going to be so super-awesome for my "Create Your Own Music Mixer" follow up to my Magical Musical Workshop level;
But from the sounds of it... the controls are that comprehensive that it may be surplus to requirements :(
I had a bit of trouble finding the trailor so, for the people who haven't seen it, heres the link:
http://gamevideos.1up.com/video/id/30919
I'm guessing there will be creators who'll do nothing BUT make music using this tool, and will share all of it up for the community to use in their levels.
And given that LBP2 will probably have much more music built-in than LBP1, the chances of hearing the same old songs over and over just dropped through the floor.
Also, the stuff about music editor interfacing with physical things in the level is too much for my brain to handle.
Does the connection go both ways? Can events in the level cause changes in the music? Oh my...
I would think so. You CAN have more than one sequencer, you know. And sequencers can be activated by switches.
It will still take 30 hour to make an awesome level but the level of awesomeness will be "through the roof" compared to LBP.
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Wouldn't be surprised if the music at the beginning of the story trailer was made using the music editor. It's going to be a powerful tool for sure! :D