http://i4.lbp.me/img/bm/a647de7b7def...f3fe3e6acb.pngFutile Factory by L1N3R1D3R
http://farm9.staticflickr.com/8161/7...f3dcafacbc.jpg
Bouncing fun!
CATEGORY: Obstacle
DIFFICULTY: Medium
Last Updated: 26/Jul/2012
PRIZES: N/A
Summary:
This is a fun level. There are varying degrees of challenges to keep the player engaged. It may be too much for the younger or less skilled among us, but it does a good job of having the player think about how to get past each obstacle.
There are also these things you need to collect, and the level actually keeps track of how many you find. The hidden things are hidden in a way that makes them fun to look for. The designer did a good job of hiding them too. An incentive for exploration adds replayability to the level as well.
It’s not too hard on the eyes either. However, I suppose my only real issue is that the level lacks a bit of personality and character. Not to say it hurts the experience, but I feel a bit more polish could really make the experience shine.
Oh, and the electric hazards need to go. The level is challenging enough without them.
Strengths:
- Collectible thingies
- Exploring to find collectible thingies
- Replayablility to find collectible thingies
Weaknesses:
- Fancy swinging and clinging may be too difficult for some
Nitpicks:
http://farm9.staticflickr.com/8430/7...a7564d4aea.jpg
Sneaky electric hazard (grr)
Ratings:
Concept/Originality: 3/5 ★★★
Gameplay/Implementation: 4/5 ★★★★
Level Design/Communication: 4/5 ★★★★
Aesthetic/Presentation: 4/5 ★★★★
Ratings Explanation & Tips
OVERALL SCORE: 4/5 ★★★★ :) comment here
[Level hearted/Author not hearted]
Suggestions
- I would suggest that you get rid of the electric hazards. No one would miss them and they were annoying. I really don’t think it would make the level any less challenging.
- Work on giving the environment more personality. It’s ok as is, but it really won’t hurt to give it some more love and attention. Help it stand out from all the other factory levels out there.
- You should consider making the collectable objects more than just a naked prize bubble. Either add decorations to the bubbles, or make it out of materials. The naked score bubble looks like a place holder for something else.
- Get rid of the electric hazard. Besides the fact that I do not like it, I think it would make the play experience a bit less annoying. All the fire pits were fine.
- The death warp part, after the buildings part, needs to go. I would be nice if the player could jump back, and get the bubble. I just couldn’t get the hang of jumping off of the attracto-platform.
http://farm9.staticflickr.com/8017/7...2c825aef05.jpg
My collectible thing results