I'll certainly check Umbra Valley 1 out. I already tried Umbra Valley 2 and fed back to Sabre.
Good idea. I'll try it.
Um, what? I got spotlighted again!? Cool. I didn't even know there was a new spotlight out yet.
Whoo-hoo!!! :)
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I'll certainly check Umbra Valley 1 out. I already tried Umbra Valley 2 and fed back to Sabre.
Good idea. I'll try it.
Um, what? I got spotlighted again!? Cool. I didn't even know there was a new spotlight out yet.
Whoo-hoo!!! :)
this is indeed.... gothic,dark,capturing and awsome! awsome lighting and detailing. challenging plattforming and a dude that looks strangely much like a dude i'v seen somewhere before...
I've just played and wow, this was a lot of fun, but hard, but fun... but hard. :D The lack of hints was nice,and the level was hard in its own uniqe way, it wasn't just 'jump over this at the correct time snd swing over that', it required thinking and platforming skills. Nice work, :star::star::star::star::star: and a <3.
I'm kind of in the middle. As I get older as a player, I realize that wealth and age have reduced my patience. I can always go get another game that doesn't punish me so hard. I admit, though, that my - or anyone else's - taste shouldn't be the reason YOU do anything.
That said, I gave this level 5*/H, because it's that good. Using flower material to create a Chronicles of Riddick space station? EPIC.
Let me use your Tomb Raider statement for a minute, though. Tomb Raider worked because it had crunchy graphics. A player could visually calculate that a thing could be climbed or grabbed, because there was a visible "seam" everywhere there was a handhold. I remember jumping to my death, just to see what would happen, thousands of times in that game, because I could see that SOMETHING was possible. Furthermore, I knew my move set was limited, and so I could "rule out" things I had already tried.
These are things that are a LOT more difficult to come by in LBP, because there's no warning what the player will be doing till he gets there. So instead of a hint in the "shoot down a platform" area, how about foreshadowing, where a player can do the same thing earlier just for bubbles? Instead of a hint for the bell, or the urinal, how about making small things around the level break/make a cracking noise when you shoot them? That would encourage the trial and error without giving away the functionality.
I'm honestly not pushing for you to change anything. I just thought it was worth pointing out that, in many trial and error games, the player gets rewarded early and often for goofing off into corners looking for stuff. It's why I run in the wrong direction from the entrance first, in every game I play. If you want the young-uns to turn into players like us - contrary scum that we are - they need those little Pavlovian bells.
I played the level a few days back and loved the graphical style. Some of the best detail I have ever seen in LBP. I believe it took me around thirty minutes to finish because I got stuck in the room with the bell. First, I didn't think about pulling out the drawer where the Paintinator was. Then, the bell threw me for a loop. After that, though, it was smooth sailing. Great creature in the cathedral room and a really neat finish.
4 stars and a heart.
Hi Ungreth, I wanted to play your level for a while and send you back some feedback but honestly, right now I am stuck.
I am in the room after the first elevator, it's a dark room with 2 lights/laser (white). I am not sure what to do there. Nothing on the right and and I pass over the elevator there's nothing else. Clearly I am missing something.
Anyhow, let me tell you that your level looks GREAT. I mean, ridiculously great. You're such a excellent artist with visuals! I wouldn't be able to pull this kind of visuals in my wildest dreams!!
I will play again tonight (if I don't die from overtiming at the office). I was tired the other night maybe. I went to the left of the elevator and it was blocked... but looks like it wasn't...
OMG amazing level! You really have to think to finish it, which is something I don't see often enough.
The visuals were very good, so many little details, like you said it had a very "Gothic" feel. The gameplay was just the right difficulty, hard but not frustrating, the part near the bio scan thing was probably my favorite. The spaceship at the beginning was really cool, in fact the pic of it was what sold me on playing it lol.:p Also made my lol dropping the bell on that guys head.:p
A suggestion would be too add another checkpoint where you drop the bell, cause other wise if you get killed trying to knock it down you have to climb ALL the way back up.:(
Over all a VERY good level! 5 stars and a heart.:p
Could you play my level Harry Potter Dueling Club? Link in my sig.:p
OMG that's absolutley brilliant! How long did that take, ITS AWESOME:love:
Hi Ungreth, i was forgotting :p
As F4F try my Nights level,here is the thread
http://www.lbpcentral.com/forums/sho...ts-into-Dreams :hero:
I'm someone who loves hard levels, and even this one was too hard for me.
Huge congratulations on getting an MM pick on this, well deserved!! :)
Thanks Frogboy. I didn't even realise it had been picked by Mm until I returned to lbp the other day. I noticed it had over 4000 plays and was currently the most active level, with a big rosette around the level icon. My jaw nearly hit the floor.
It's not a good thing to have happened though. Mainstream exposure for this level has bought only a flood of negativity from the general community. A great many kids have been getting really angry about it, complaining about the difficult platforming and lack of signposting, going so far as to send me a torrent of abusive, personal and foul mouthed comments. One kid even wished me dead.
Thing is, my levels are aimed at a niche audience (seasoned players with maturity, intelligence and a sense of humour) and not at the wider community of brat kids who thrive on a diet of bomb survival and Mario costume tutorials. The last thing I needed was for these idiots to set their sights on my levels, but now it seems that Mm have put Space Assassins right in centre stage for them to heckle and throw rotten fruit at. I seriously wanna go back to obscurity again, because commercial success really sucks.
This level looks great - and it is very tough - but simple once you know - i know up until pushing buttons in the right order and turning on the blue light. I found the brainwashing room and thought awesome a way out - then looks at comments in the thread and realised no. I feel like I have jumped and grabbed every which way, and even went checking back and to see if i could re-get paintinator pulled off all stickers and decorations in case i missed hidden hole - possibly just stupid but 45 mins and nothing - yeh I am out of patience - even went looking for walk-through online.
i am not a "brat" nor a "kid" but none the less I am too stuck. Challenges are a great thing but there comes a point it saps the fun.
http://i5.lbp.me/img/fh/95502b83891e...636ad97c2d.jpg
Please F4F Lost Christmas Tree Angel Thread for feedback is here
Ungreth,
What must have gotten this level Mm pick status is the extremely difficult gameplay coupled with the amazing visuals. I know it's frustrating dealing with all the haters but I don't think you should change a thing. If anything, you could write a walk through and add one magic mouth near the beginning that announces where the walk through can be found. Signposting every where is just going to waste your time and ruin the atmosphere. Personally, it took me about 50 tries to make it through the first time and I was ready to give up every time. Dumbing this thing down for mass appeal would only betray the dedication and care that went it to creating it in the first place.
just my 2 cents :)
Thanks for the words of encouragement mate, but I've already sold out and dumbed it down. The level dropped to a three star rating which tells me it's not just a minority of dumb kids who find the level too hard...it's actually most players. Even my closest friends have admitted they found it a little too tough.
The level is a lot easier now, with extra hints and checkpoints. Also, I've restructured most of the tough platforming sections to make them less frustrating.