Thanks 4 feed ill try & see were the things are showing up at and fix them right away :)
Printable View
Amazing job, the level visuals are just incredible. Great use of 3D and decorations and I actually really like how you confined the player to one layer, it makes it feel like an old 3/4 view side scroller in HD 3D.
Gameplay is great, albeit the enemies do get a little repetitive. I like the way you handle ladders, the old jumping between 2 different layers thing gets on my nerves. I can't wait to see what this looks like in LBP2's new lighting engine. Can't wait for more!
Great visuals and exploration.
The backtracking to unlock the secret zone pit was pretty fun.
Awesome use of the layer glitch, by which I mean "subtle". Lots of people like to go for "wide open, empty vista".
Enemies looked good.
Ladders were a nice touch.
Suggestions:
*Why can I kill enemies two ways? More of a question than a suggestion.
*There are two pits in the robot junk room. Suggest adding a small camera at the ledge so you can look into the pits, instead of jumping in or firing blind.
*After a red-lit gas pit jump, there's a robot and...a teleporter or a blue-wall switch, I think. I layer-switched mid jump, and landed in the rear, with no way of jumping into the foreground to advance. Had to jump the pit again going left, switched back to center layer, never happened again. Please look at that - once it drew my attention to the fact I couldn't layer-switch at will, I started obsessing about it.
Good stuff overall. Mastery of the tools always shows. 5*.
@ Coyote_blue
To answer your question the monsters are killed in two ways because, many times some monster brain die & the body doesn't fully disappear which has happened before in my level and other people as you see in few comments like the fact you can kill the enemies by there bodies & not just a easy headshot. For the layer thing you were talking about thats happened to me before. Also I have it fully blocked so sometimes it'll act up. Thanks for the feedback i'll definitely fix the camera in the pit room glad you enjoyed it.
@Foofles
Yeah im sorry it was so repetitive, I tried to make it fun as possible & also this is my first non-story style level so its looking pretty good so far. I appreciate the comments & hope you like any other levels I may have left in me.
And by the way - if you could show me where to get the "force 1 player" object, I'd appreciate it. My next stuff is going to be dialogue heavy. Reading isn't a team sport.
to keep them in one layer? or just to stop them when dialogue starts?
Wow... The design and the decoration of the level was outstanding. I don't know how you managed to keep the player on the middle layer, but it works perfectly. Gameplay however, feels a bit repetetive. Since this is a remake, i don't think it is your fault. Since the enemies have their brains unprotected on their top, i found it easier to just stomp on them rather than shooting them. Jump-pads have their usual bugs, but don't worry, i myself tried to make jump-pads many times before, and still can't fix those bugs.
Well, i gave it :star::star::star::star: . Could have been five but the level was not "fun" enough. I never played Super Smash Bros Brawl but im sure its identical, if it even isn't, it looks great.
Hoping to see more levels :) i like your style.
I use jump pads with buttons on them, then paint the buttons.
@Sabre - no, I mean the machine you used (whatever it is) to keep multiple players from playing your level together. That's what your warning message says in the load screen, right?
Just finished playing your level and here's my opinion:
What I liked:
-Brilliant visuals
-Fitting sound effects
-Optimal lenght
-Clever enemies
-Smooth gameplay
What I think could be improved:
-the level was a bit repetitive
-there were too many enemies and all were the same(but I reckon this was inspired by some other game so its ok)
Overally, you took your time and really worked hard on it. I really enjoyed the level and gave you well-deserved 4 stars
Its warlord_evils 1 player cp. Check his thread to find out how to get it.
Very good level! I liked how it forced the player onto a single layer most always, even though it looked 3D many times. This worked well with your shooter style level. It was fun from beginning to end. Only part I though could use work is at the end with the 5- 2-way switches. The one that is right above a bounce pad is really hard to see. It took me awhile to find it.
Sorry about the late feedback, sabre.
I can tell you slacked off a bit at the end though, and it's very short. But, as with every level you guys make it's hilariously fun. Robots that annoy the hell out of you, a collosal spaceship and cool challenges make this a 4/5.
Still think Umbra Valley 2 is the best you've made though! :)
Yeah T man Im not much of a platformer/shooter type person as you see from all my levels. I like to make a story level as all of mine are cept for DJ but thats a race level so SSBB was something new for me and Im trying to think of a new level to create. I just deleted comix zone 2 I just didnt feel like making that over and having to make couple more monsters. I still have part 2 to SSBB but might put that on hold for a level I wanna build off my own so until then im stuck thinking lol thanks for the feedback.
Excellent level. Great visual style and use of the single layer. My only complaint was the repetitiveness of the robots. Other than that it was Great!
Shawn
Great level! Even though I don't really remember this specific level from SSBB, it really reminded me of the game's single player. It was a also a great LBP level in it's own right. You made really good use of only one layer and the visuals were great, especially the background lighting. I really don't have any complaints. :star::star::star::star::star: and a <3.
Sorry that I haven't feedbacked yet, I haven't checked this site in long while. I'll try it out as soon as I can, but right now it's sleep time.