Its ok lol, im about to pass out myself thanks for letting me know though.
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The visuals and sounds were brilliant on the level and I liked the enemies. I thought it was debatable having the paintball gun, it just filled all your nice visuals with the paint I was firing every second. But I really enjoyed the level how various sections were opened. Nice level!
Ok what I liked and disliked in list form!
-Really nice scenery and attention to detail.
-I like the platforms with the lightning on them.
-you capture the feel of SSBB with the layout of platforms!
-3D usage isn't in your face but helps give the level the much needed depth.
-I found shooting the robots right on the brain incredibly satisfying.
-Bounce platforms look and act like the ones in ssbb.
-While searching for the hidden switches in the room to the left I think there should be a camera looking down so you can see the enemies below because I fell on them the first time w/o knowing they were there.
-I found it incredibly frustrating getting to the end area because I couldn't quite make it to a ledge on the left side of the room after finding all of the switches (second switch search). the bounce pad was too far to the right to make it back to the right platform. Also the ending felt a little lackluster.
4 stars and a heart!
Thanks for playing Zynax i'll fix that camera asap..
Edit:
-Camera angle fixed
Pros: -3D Layer Glitch Implemented well
-Custom Enemies
-Puzzle Solving
-Unique Ideas
-Stays true to very classic platforming
Cons:
-Uses only the middle plane, you never have to switch planes
-Room with many flat platforms
-Some switches were randomly placed and easy to miss
-Switches didn't always indicate what happened when you pulled them
-Too Short
-Very repetitive, kill robots, find switch, backtrack to where you started and drop into the next area
-Every robot was the same, would've liked to see more unique robots
-I really didn't like the ladders, i thought they were decoration at first, not very clear at all what they are.
Overall Score:
:star::star::star::star:
Thanks for the review Nick
1.The whole use of the plane was to keep the player subjected to that layer with the monsters just like on the actual game on super smash bros.
2.I was going to use different robots but it was last minute decision to keep one which I thought about adding more.
3.Ladders I can understand but hey I wasn't fully focused on it like that I was more focused on the entire level and gameplay
4.In second section(room with many platforms) with the switch that doesn't displace anything, when you entire the bottom of that floor and speech bubble displays that you have to find some "SWITCHES" to unlock that floor so when you pull one you know you got to find the rest until that floor unlocks.
5.The area with the randomly placed switches since it was based off the game and built exactly alike I had to find places to put them but only some were randomly placed not all.
6. I know the level was to short but couldn't make it long even if I wanted to due to the monsters having to kill thermo.
But yeah next time just look for the level for what it is, If you subjected to middle plane that means I was using the other layers as design and something unique that most people don't do thats all. Thanks for feedback once again :)
Looks very promising from what I see.
Can't wait to try this out. :D
pro:
+Very atmospheric
+Good level design
+Not too easy, not too hard
+Well chosen materials, light, music, decoration
+ Back-stratched Layer glitch good used
con
-More kinds of enemies would be good
-Lack of variety
My rating:
:star::star::star::star: <3
While neither future settings nor the paintinator are really my thing, this level has a lot of charm and character behind it...the visuals are obviously inspired, though I never played Super Smash Bros: Brawl, so I don't have much of a reference. I love the concept of the ladders, well done! Perhaps too many enemies for my taste, but I really prefer a solid platformer over a shooter...that being said, I can't knock an all around solid level based on personal taste.
From this guy, 4 stars and a heart!
EDIT: The top bounce pad in the 5-switch puzzle is kind of glitchy, I tried to get more height on it but kept getting stuck underneath it with the sensor constantly triggering
Wow great level! I especially liked the enemies that you could kill by either shooting enough, jumping on, or (my favorite) getting a headshot on. Visually very cool-looking, feels like the inside of a spaceship or battleship. I did run into one major bug I wanted to bring to your attention. It can happen in the place where you descend through several alternating rows of hovering platforms. If you fall from the far-left side of that area and go towards the left, you can fall "behind" the level--i.e. land on the back layer and have no way to get off of it except by suicide. You can even move around a significant part of the area but can't interact with anything because all of it is on a different layer. This happened to me the first time I played the level.
Other than that, awesome level and very pretty!
@EvilWuun
Im the same as you im more into the platformer type not all into the guns but since I figured the level would be easy to make i went ahead and did it. And i tried to keep the level with many monsters to not bore the player even if it has a repetitiveness.
@Semi-92
Glad you enjoyed the level, I think if i took away to many enemies the level wouldn't be as fun. But I understand were your coming from, I also was going to add more then one type of enemy but didnt. It was last minute decision.
@StoopidSnake
The glitch your talking about I have it blocked off but still allows people to fall back there & get stuck. i'll go check back on that asap. Other than that im glad you enjoyed the level & like the ladders.
Thanks for the hearts & Review guys appreciate that.
I'm not necessarily a fan or someone who's even played Super Smash Brothers Brawl or w/e so I wouldn't know exactly what your going for. But all in all as a level to play in Little Big Planet, the indicated items i mentioned in my review should be taken into account regardless. It's cool when people try to remake a mario level.. but the game is still Little Big Planet and players of Little Big Planet want to play the way the gameplay was designed. There's a lot of things that you have to take in to account especially the games physics that make even an exact replica, faaaar different from the actual thing. All in all, its still a good level and diserves some spotlighting. I feel anybody who is dedicated enough to post their level on Little Big Central or w/e for advice on how to improve diserves more than 3 stars. Because everyone else is simply after that Platinum trophy :P
I didn't find much use for the paintinator because all I had to do was jump on the enemies heads which was much quicker than trying to shoot them, also it was a bit repetitive. Apart from that its atmospheric, visually pleasing, and all importantly not another bomb survival level.
I've never played Super Smash Bros Brawl but I found the level enjoyable. At first I was a bit confused as to where to go until I figured out there was a grab switch in the blue door area. The robots were well designed, slightly challenging but beatable without too much effort - I liked that they came at you when you step into their sensor area making you have to destroy them quicker. The design of the level itself was impressive, the use of light and darkness was a nice touch. I liked the ladders with the moving grab section, which I discovered by accident while trying to figure out how to get back up from one of the lower rooms. I had a problem with the first ladder getting up off the grab switch without falling back down, it may however of been just my technique. The springboards worked well, I was impressed with the height of the jump they give you! The gameplay is simple but challenging enough with finding and reaching a couple of the switches.
Overall I gave your level :star::star::star::star:
Thanks again for trying out my Saw level and leaving the feedback :)
Thanks glad yall enjoyed it overall :)
Pros
- Harlberg looks awesome!
- Big fan of SSBB
- Amazing use of decorations.
- Amazing use of layer glitch.
- Great use of lightning.
Cons
- No use for Paintnator, becuase lack of Paintnator puzzles.
I know it's made for enemies, but jumping on those was more easy.
- It was easy.
Level suggested for those, who've played SSBB and like good visuals in any levels.
4 stars!
Yeah there were 2 options in killing the enemy because most of the time if you tried shooting the brain the whole creature wouldn't die so i added the brain also for players who wanted the option for a headshot or wanted to shoot the enemy multiple times. But glad you enjoyed it & i appreciate the review :)
here is my little feedback to your level.
just running around and killing enemies while looking for switches is fun for a while but after a few minutes it was a bit boring.
sometimes i felt like im not making what im supposed to do, but i still made it to the scoreboard.
for example there was a room with many platforms and a switch at a wall.
i was not able to jump to the switch with the platform and i was also hardly able to shoot it down with the paintgun, because there was another platform right above it (so i was not able to shoot up and let the paintballs drop down to the switch.) but after about 2 minutes of trying it worked and all switches were activated so the path opened. this is how i often felt in the level.
not the best level and pretty monotonous but
I had some fun, thanks.
:star::star::star:
Just played your level, thankyou for reviewing mine!
Pros
+the level is quite pretty, and the style is infitting with the tone of the level throughout
+I like that free roam type feel the level has, though I'm not sure if it actually has multiple paths?
+I enjoyed the dungeon crawler feel the level had, it gave it a real sense of progression
Cons
-ladders. a few of the ladders are hard to climb up, and unless you are on top of tha platform, you can't get across to the next platform.
-on the bit where you have to pull the levers to activate those sliding doors, at the bottom of the hall the conects all the paths, I found it a bit hardto get out and back to the bit with the sliding doors. might just have been me sucking though :P
-the ending was a bit anticlimatic (though I'm not really one to talk;) ), maybe and a boss or chase, if the thermo will allow it.
overall, *****from me. fix the ladders and you get the heart!