Small/hidden/invisible checkpoints VS Regular checkpoints.
So I'm making a level atm.
I always rant on about consistency within gameplay elements, but I also feel hidden/invisible/soundless checkpoints keep the player immersed in the world you have created..
I can't decide wether to have seemless/unnoticable checkpoints to keep the player immersed, or have a consistant style checkpoint thoughout the level, which lets the play knows the risk/limits.
Assuming my hidden checkpoints are placed in fair positions (for example before a hard obstacle), does it matter?
What do you prefer? Do you even care?
For poll/arguments sake, lets pretend all checkpoints are infinite and spacing/placement is fair throughout.