Good job :)
That is typically how it's done, most things in 3D modelling are much easier when you're working with less vertices. It's also important to be mindful of UV seams.
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Great Scott!! It's 2011, and to celebrate here's another Sackboy themed piece if art, oh how I wish they will someday make a Back To The Future pack for LBP, which thinking about it isn't that unlikely, what with the release of a new BTTF game this year, ooh now I'm excited :p, anyway enough of my daydreaming here it is :)
http://img841.imageshack.us/img841/7...othefuture.png
That is awesome. Back to the future is so awesome.....at least until the 10th time I watched it (thats all three im talking about)
Nice sackboy!
I've done some modeling, a little in Blender and a semester's worth of college in maya. Blender dumped me at the textures...not to mention a lot of the poly's were inside out. Maya was nicer to me, though still hard to grasp. I never did get to a lot of UV mapping or making parts move, but hopefully it'll get to that in a 3D animation class.