Hi, Shade_seeker! WOW!
I though that I am stupid, but I am blithering idiot!!!
I will try level again as soon as possible! Thank you for advices!
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Hi, Shade_seeker! WOW!
I though that I am stupid, but I am blithering idiot!!!
I will try level again as soon as possible! Thank you for advices!
Hi there Morris, and thanks for playing and the comments, as always, I've done my best to change what has been mentioned.
1. Fixed the part where the digger got stuck behind the 'ore'.
2.How ever hard I've tried I cant get the bridge to go back down while turning the cog, I think you just got 'un' lucky there .
3.I've added a speech bubble giving a hint that you are going the wrong way if you turn back and try to go nearer the start.
4.Added plenty of lights now (Had to do a thermo cheat to do some of this, but all is working fine)
5.I actually DO have a background, its the cave one, so no idea why it looked blank when you played it? weird!
Thanks again Morris!
Hi Ricky, slighty off topic, but cheers for the post. (I did reply on your home page I believe?)
Lol Domik Domik Domik, you always did have trouble with my levels on the psp, lol. Well just for you I added a few more things for people struggling. (alas, looking on lpb.me, you had already started playing it before i updated it, DOH! Hope you got on ok, and great to see you again.)
1. A WHOLE new room at the begining, with DER_K the diggers diary giving hints on MOST parts of the game, with speech mentioning that it contains spoilers.
2. A larger arrow pointing to the secret part.
3. Various changes to some speech, and some new stickers here and there.
4. It is now easier to reach the red button to pick up the toxic waste.
I still have a little thermo left, so still happy to change more:)
Thanks to all that have played.
EDIT: DOH, i missed out your review in the quotes Harbingernaut, sorry about that. Glad you didn't have too much trouble, and that you enjoyed the level, will F4F your level later tonight :)
I went back and played the two player mini game, very fun! At first I had trouble figuring out how to get up to the button to get out of the spawn point but i eventually got it. The damage system worked well, and the diggers were fun as always. I can't wait to see what you do in LBP2, you could rebuild the mini game with multiple spawners for each player and a scoring system.:p
Hi Sackracer, and thanks for coming back! Funnily enough, I have already made the scoring system with LED lights, but it is a MASSIVE thermo drainer, so I had to delete them. Was planning on mucking around with the whole idea on lbp2 when it comes out, not sure exactly what yet, probably gonna do a 'house of the flying diggers 2'?????
Cheers once again.
+ Level icon.
+ K-8 balancing the bone!
+ Cog and bridge.
+ Oh wow! Magnet style pickup on the truck awesome.
+ Ore/batteries/light up/discharge.\
- Fell out of the digger when I didn't want to, and when I wanted to get out it was being tricky!
- Died on the Incredible's/digger's drill a lot.
+ Magnet puzzle.
++Eve battle. Great stuff. Loved the humor in there.
+ Awesome ship design. One of my favourites I've seen on LBP.
-+ I didn't have the patience to fly the ship correctly, good thing there is a fail-safe jetpack.
I would love to see this with DCS/controllinators in LBP2. It works well as it is, but it would be amazing in LBP2.
5 stars + <3 + creator <3. Trifecta!
Hi, Hi, Shade_seeker!
I finally found some free time and finished your level! WOW. It was amazing! So many cool characters and detailed things! Nice gameplay with several new for me features! I love it! I love Short Circuit film and WALL·E toon? so it was nice to see so cool characters! There are several difficult place during gameplay and not all actions are obviously (as also in all you levels on psp were :)), but I like you style and this level very impressed me! So I gave you 5 stars and heart for it! Nice work! I will wait for something new from you in LBP2!
Domik12.
Long loading time, but I'm finally in. :P I'll comment on negatives as I go and I'll give you a list of positives at the end. Here we go...
I didnt know which way to go at the beginning, I went right but checked back left to see if i missed something.
Cash machine didnt work, then I got it to after a few tries.
The cog was hard to lift and harder to turn, not sure how to fix that though.
The toxic waste text didnt pop up at first.
I didnt fully understand the battery part but i got it now.
I always fall out of the digger when I hold X, annoying at times.
Why are berks eyes electric? I get electrocuted by them a lot, especially upon entering his place.
Positives: LOVE the puns.
Beautiful scenery and digger
different gameplay concepts
interesting storyline
overall 3/5 stars!
Okay so, time to give you some feedback.
The level was pretty good, albeit a little short, but still, great decorating and the like. I found not many problems, but the ones I did find were mainly with the digger.
1. The digger's controls were a little bit bad. the toxic waste disposal took me a lot longer than I suppose it should have, due to the very tiny red grab switch. I know it was small to avoid people accidentally grabbing it compared to the ship, but I kept firing (flaming?) paintinator shots instead of picking up the waste.
2. Exiting the digger was kind of difficult, and I kept breaking the exit door, resulting in me falling out of the digger a lot. So maybe make the bolt a little less stiff?
3. I couldn't get the spaceship to work, but thanks for the jetpack, guess it isn't a major problem.
Everything else was just dandy, so good show. *claps*
Played this today, enjoyed it! Thanks for playing my level and giving such great feedback!
Really cool idea! I'll admit I didn't have a clue what was going on for a bit, but once I got into it it was great! Nice puzzles and challenging gameplay! Got lost a bit every now and then, but things were figure-out-able, so that's ok! The digger you flew around in was awesome, a tricky thing to manage without LBP2 logicz! Obviously it was a bit unstable and it was sometimes hard to grab the right spot to use the scoop (dunno how you did that by the way, nice one!) but to be honest there's little you can do about that! Controllinator would fix everything!
All the Wall-E and Doctor Who references made me smile, nice but of humour! :D Also I loved when Eve (sorry, can't remember your rip-off's name xP) starting freaking out when I was shooting up the room!
An all-round fun level, was tricky but quite fair. The hardest part was the platforms moving up and down, especially since the gas that emits onto some of them is very hard to see! I'd probably change the colour so the player could see it. The leap of faith didn't work the first time, and it activated the second time but I still died. :(
Also, I felt a bit cheated when I died by walking into my digger's drill. =/
Cool level overall, a remake in LBP2 would be very interesting to see!
http://i.neoseeker.com/mgv/272671-Bl...b2_display.gif
Left a message on the level, I could not get coins from teh cash machine, we reloaded and tied the lvl several tims, but the cash machince never worked. I don't have ICO or increds expansio, is the coin part of that?
Hi all, and thanks for the wonderful feed back as always. Sorry for the late reply, but I have been away. and then been a tad busy.
Hi Midnight_heist, and thank you for the praise and the stars :)
I know what you mean about falling out of the digger a lot, it happens when you use the (x) boost button, I can't think of a way of fixing it. The bolt is up at ten stiffness, but I have added to the speech from DER-K the digger explaining you will fall out of the cab if you use boost too much...a comprimise .
As for the ship design, thanks, looking forward to putting a controlinator on that and indeed DERK the digger...just a few more days!!!
Hi Domik, and thanks for coming back to play it, the heart and 5 stars! (LBP.me) Yeah, as you mentioned, ALL my games are a little tricky to figger out, I always end up adding LOADS of hints and text explaining what to do next. I can't seem to make a level that is OBVIOUS, partly because I think it spoils the game if EVERY thing is explained, but TWO, because I get carried away with tech/logic, then have to try and invent a level around the tech ideas, which never really seem to flow......still learning :)
Hi Nunmasher, and thanks for the feed back.
1. I added an arrow at the beginging to point to the vending machine, but it was deliberate to make people not quite sure what to do next.It only takes about ten seconds with a jet pack to find out all the blocked off areas, and double back to see BER-K the robot.
2. You are now the second person to have trouble with the cash machine....not sure why it didn't work straight away, but have changed the emitter that emits the coin, and sped up the emiting speed so it emits immediately, hopefully this will sort out the bug?
3. I added a little more invisible floaty stuff on the cog to make it a little lighter. ( There Was already a large blob attached off screen, but now it can be moved into place without having to hold boost)
4. The toxic waste speech is now instant.
5. BER-Ks eyes are electric to stop you jumping on top of him and using him to skip the platform part at the end ;)
Hi Tupandactylus, glad you enjoyed the level! You mentioned that the level was short...Well thats because you missed out 'Digger wars' me thinks.
Yeah, not sure how to change the digger, to make it easier to use........well, I do once lbp2 come out :)
Exiting the digger..ummm. Well I added some invisble dark matter at the part where you find the tool kit, that makes it a lot easier to get out. Most other times you need to drive into something and hold X to get out, again, roll on LBP2 adjustments.
Ta!
.
Hehe, thanks Blackfalcon, so glad you liked it. I added a couple of stickers and changed the colour of the gas as you mentioned, makes it a lot easier to spot now, cheers!
Hi Celsus, so sorry you had trouble. I don't think it's got anything to do with the sticker on the coin, as I spoke to some one eles who hasn't ANY expansion packs and it worked fine for them...weird???? I Hope it works for you now if you get the chance to play it again!
Thanks to all that have played and left feed back, couldn't have got there with out you!
Will be making lots of changes to it with lbp2, and will be adding a scene inside the vending machine as an obsure reference to my 'pirates of the carob bean' level on the psp. Can't wait!!!!!
Shade_seeker.
Just retried it and it worked instantly. I have no clue what went wrong before, but I tried tons of stuff and it was funny to see it just decided not to give me a coin that time. I liked the look of the level, very well done the cog was perfect, the digger pick up thing confused me for a second, but I did not read the text clearly enough just because I was trying to turn on that switch. I almost blew up the tool kit with the explosives, but it still worked so I was happy. I wish the Wall's following distance was a bit more, at times he blocked me out of doors. The leap of faith did not work for me three times, but suddenly just activated with out me leading (second time adound I waited at the edge for it to start moving). The puzzle was really nice, but I was not sure if the mag key and switch blended with the level too well, but not sure is the object is too small to add details too. For some reason I thought I broke it when the part came on about me knowing the code. I saw it sitting there, not close enough to the mag, so I tried tons of things, but I think I did not hit the correct color for the mag to get it, so I reset it thinking I had hit a glitch (I was having PS3 issues today, like it freezing when I exited levels). Well went through it again, and found I just had not seen the mag move the first time, so not sure if there is a way to call attention to that, or if it is really needed, just because I was having PS3 issues at the time. Liked the vines below, and actually the wall walk behind looked nice too. Well goto the house but walls lagged a little and I had to pull him to the door, it was a few of these areas I wished he had a better following radius. Got inside and he took a little to enter, then I got in and became abusive with his lady, it was funny to se jokes about K-9 (even though K-9 himself it the biggest joke...awww snap!) , and even better to see no mention of Jane or Rose. His lady moved around tons and with my limited ammo it got a little annoying, partly because the lights on her wings and a few other parts blocked some of the shots, and psrtly because I was trying to shot things to see what she would say, and I would have to go and reload. The pring on the couch was good, but under the shelf which blocked it a bit, the stickers on the lights float in mid air when you swing because they are on the elastic and not on the light. Walls did not enter that second I think I had to nudge him a little to open the gate. I really liked the design of the jet, it was a little slow flying up, more room for practice may have been good, I broke the fron off and flipped it against walls a few times. It did take a while to get up, and I was fine with that, just wish you gave more space there. I used to try and make rocketships with out piston cheats, but I found adding more players and such made it near impossible to make them smooth, that said I did hear that using gas as a stableizer work really well for it (because it always stays in the same verticle...I have never tried, and you may have done so. Very good level, tons of fun, wish I had second player this time around when I played it to test out the fighting. All I would do is hide the keyswitch if possible, tweak the leap of, tweak following, add more ammo, add something about how bad Sargate Unniverse is (not needed, just figure it needs to be said often),add more room for rocket (I understand that one could be annoying because of the work it envolve if there are any pistons or such attached to the land so not a biggy).
P.S. I had listed a few levels you could have choosen to give me feedback on, but after compling this level I think you may like giving feedback on any of the ones with "Space" or "Alien" in the title.