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Yes, you can definitely have one sackbot kill another... you could either have them actually kill each other (by firing missiles at each other, for example) or you could rig them up to get destroyed when certain conditions are met. (For example, when they sense that they've been punched a certain number of times by another sackbot.)
You can do the disappear and and reappear thing, I'm sure... but I can't think think of a simple way. Maybe by using the true teleportation I've heard about?
Yeah, you've got the right idea on punches -- you want to animate the sackbot and then use holographic material for things like hit detection. (I use visible holographic material for special effects, and invisible holo material for hit detection.) After playing around with the recording function on sackbots for a bit, I've decided it's much more time-efficient to just animate them by logic, using controllinators. I'll be posting up computer chips demonstrating how to do this when the game releases.
Not sure about smoke machines. Still have a LOT of experimenting to do :)
Hope that helps,
Alex
Yes by destroyer, or you can fall him down with rotatorQuote:
Can another sackbot "kill" another sackbot or make it look like it did.
Ofcorse :) trick is that 2 sackbots can have remote controllinators set to same color frequency, so you can even switch sackbot that you want to control, but disabling one and enabling anotherQuote:
Can a Sackbot dissapear instantly and reappear ( maybe using logic or emitters)?
Ofcorse you can. looks like you didn't seen gevurah22 beta levels videos :p his master in this stuff currently. It;s all about amitting holograms and liting them up, you can allso attach holos to sackbot by follower or bolt trickQuote:
Can a sackbot do some cool visiual "attacks" of some sort like a super punch with his actual hand using lets say holographic material and a recorded movement?
It can be spread or have chimney effect when you add speed on one directionQuote:
Oh and a side question: can the fog that the smoke machine produces be shaped or does it just spread out and theres nothing poor sackboy can do about it? :(
Thanks
Where dissolve destruction effect generate the smoke ;]
I needed the same question thanks,
I have a question if its ok to ask :), Can sackbots walk through gas ? :)
Can you put a paintinator switch on a sackbot so that if you shoot him enough times (say: 3), he dies?
As I'd rather not start an entire thread for this small question I shall post it here, hope that's ok ;)
Could I hook up say triangle to change your sackbot's costume but only if you are in mid air, then have low gravity until you touch a surface at which point gravity returns to normal and the costume changes back automatically?
ok what if I was to delete the current sackbot and emit one in the other costume in it's place and then delete and emit another upon landing?
I think a_mailbox didn't think deeper ;] it is possible in mid air if you make hologram following the sackbot and upon removing emit new one. You could also try to emit new sackbot before removing old one and placing that emitter inside old sackbot. This way i believe you might keep current physical parameters so after change sackbot may fly as it parent did ;]
Sounds logical, now I know it'll work waiting to get my stick mits on it is gunna be harder :P
Don't try to emit the new sackbot from inside the old sackbot, it will not emit infinitely. The hologram with an emitter does work.
I'm not sure if you can get the transformation to go smoothly enough, though. I recall newly emitted sackbots check out their outfit (like your sackperson does when you change costumes), and I don't know if there's a way around it. My experiments were a loooong time ago though, so maybe things are different now. :)
I think I read somewhere that the "new costume" anim was a bug and Mm would fix it for final release, not sure though, finger crossed.
i did think of this (i use the same thing for my (now ex) rpg level when you change the weapon).
I was just going for a more litteral statment. but yes you sir are right!
ps: the sackboy checking clothing is gone now i think. I think it was gone by update 1.02 (hated and loved that update at the same time)
Want a sure sign that I have been paying waaaay too much attention to this game? I didn't have the beta and could have answered all those questions.
I really need to get a life...or this game. Whichever comes first.