Gluing and Best Practices
I'm still just learning and experimenting with the create tools. But let me paint you a picture...
I made a 3-layer deep door that slides up into the wall above it using a winch and a proximity switch. All works very well. Then I wanted to cover up the winch so I made a thin panel and glued it over the wall section above the door. But then the door was glued stuck as well. :( Because the door had to always be at least partway into the wall (otherwise the winch had a tendency to get stuck...) the only way I was able to make the panel was to embed two tiny pieces of dark matter into the thin cover panel. It worked out alright and I know I could have come up with other solutions eventually, but here's the real question for the post:
What are some "best practices" to use regarding gluing down or otherwise securing your levels?
I have continued problems with gluing the main floor down to the ground to keep it from accidentally sliding around. Then I tend to glue other things to it as I go along, very "organic." But I end up with one huge glued mess and I have to detach the whole thing from the floor to make even a minor change to some small attached piece. I'm pretty sure there is a more elegant way to go about level design...
I was getting good results using rods set to stiff and just anchoring the rod to a small piece on the ground. The rods never move or break, no matter what.
I can't help but wonder what processes Mm used. So many of their "set pieces" are their own objects (as shown through all the stuff you can collect). Do you think they develop individual sections, hazards, and other devices of the level independently and then put it all together?
What sort of methods or again "best practices" do you use when assembling your levels?