Creator Pack 2 and Other Ideas
Here are all of my ideas, but I may add other people's suggestions below as well.
Hazards:
1. Color options for all hazards.
2. Hazardous: Whether the object kills sackboy. (i.e. Walking on burning embers.)
3. Brightness: How bright the hazard is. (Current state of hazards would be the max.)
4. Light Source: Whether the hazard is a light source, or if the light is only covering the hazard.
(The difference between LBP and LBP2 hazards. LBP2's Hazards would be at 50% by default.)
Logic:
1. Visual options for all logic elements.
2. Tag goes with the style of the other logic elements. (It stands out to much right now.)
3. Resizer. (Like mover, but resizes an object instead.
4. Being able to put bolts on a microchip. This, when combined with the selector, could allow for settings to be changed without the mess of emmitters.
Glitches/Patches:
1. Category Glitch: Items put in wrongly named categories.
2. Online load times.
Emitters:
1. Smoke Machine Options:
1. Angle Radius. (Smoke can go in all directions.)
2. Being able to tweak objects when placing object to be emitted.
3. Demit Option. This would be an input on the other side of the emitter.
Once triggered, the lifetime would be negated and set to zero, no matter how much longer the object had left.
(Demitting the object.)
Materials:
1. Gravity in negative intergers.
2. Transparancy: How transparent* the material is.
3. Water material: Floats like Dark Matter, but can be swum through.
To negate lag, could be treated like gas, where other materials pass through.
(Makeshift version proved possible WITHIN the game. It didn't cause any lag or Thermo issues.)
Sackbots:
1. Can swim. (Makeshift version proved possible WITHIN the game. Media Molecule should be able to pull it off.)
2. Option for sacbots to die when they hit water.
3. Can use all power-ups. (Grappling Hook, Paintinator, and Jet Pack.)
Powerups:
1. Grabinator:
1. Linear velocity option.
2. Angular Velocity option.
2. Grappling Hook:
1. Minimum/Maximum Length.
2. Minimum/Maximum Strength. (How strong the swinging motion is.
In the case of Minimum/Maximum strength options, the strength would depend on how hard you move the joystick.
3. Reeling In/Out Speed.
3. Jetpack:
1. Normal Speed Setting.
2. Boost Speed Setting.
Rockets:
1. Optional logic element you can use instead of physical one.
The difference between this and a mover is that rockets are more uncontrollable and unpredictable.
Music Sequencer:
1. Changing the speed of the song. (May be possible already.)
2. Instrument Pack.
Instruments:
1. Tuba
2. Trombone
3. Euphonium
4. Trumpet
5. Trumpet (Muted)
6. Soprano Saxophone
7. Alto Saxaphone
8. Tenor Saxaphone
9. Baritone Saxaphone
10. Flute
11. Alto Flute
12. Bass Flute
13. Piccolo
14. Clarinet
15. Bass Clarinet
16. Harmony Clarinet
17. Bassoons
18. Oboes
19. English Horn
20. Flugelhorn
21. Cornet
22. Sousaphone
23. Mellophone
24. Bugle
25. Marimba
26. Xylophone
30. Bongos
31. Kongas
32. Guido
33. Triangle
34. Gong
35. Electric Guitar
36. Violin
37. Cellos
38. Violas
39. Double Bass
40. Mouth Harp (Like the magic mouth sound, except with different pitches.)
(Some of these percussion instruments may be included in percussion kits, but I doubt it.)
Cameras
1. More options allowed in movie camera when set to track player. (Especially Shake.)
2. Individual player cameras. The options would be Players 1, 2, 3, 4 and All.
The camera set to Player 1 would only effect Player 1.
All would effect everybody, but only once you trigger it. (If you haven't triggered it, it won't bother you.)
3. Voice Acting with movie camera instead of magic mouth. (May be possible already.)
Stickers
1. Video stickers. Basically you record videos, and paste them on like a sticker.
General Options
1. The ability to set a level to tutorial. When turned on, you can select what the player has to use inside the level.
Along with video stickers, this would make it possible to have tutorials similar to those made by MM.
2. Weather Filter: Doesn't effect gameplay, except wind, and would add interesting features with little thermo cost.
1. Rain
2. Wind (With option to push player and objects in a certain direction.
3. The ability to add subtitles to cutscenes with voice acting.
(Could be done automatically with some mistakes, or manually with greater accuracy.)
*Clear/Invisible