How do cameras work in competitive levels?
I'm wondering how game cameras and movie cameras are handled in competitive online multiplayer, with players having independent camera views. It seems like this would have been asked and answered already, but I haven't found the answer yet.
I'm tinkering with a level where players would be playing in sackbots, and I'd like the players to be able to independently toggle between different camera angles. So if I have a camera wired up to player A's square button, and he presses square, will just his camera view change, or would player B's change as well? Does the answer depend on whether it's a game camera versus a controls-not-disabled movie camera?
If that method doesn't work, has anybody achieved this another way?
Thanks for any tips.
ps: If nobody has a solid answer, and somebody wants to experiment with me to see what happens, let me know!