A couple of noob questions
I'll start with the easy and banal questions:
1. How do I make a player appear at the score board after his death and not at the previous checkpoint?
2. How do I make a creature fire at the player, preferably with something other than fire, plasma or electricity? Something slimy for example, but still lethal.
3. I have noticed playing Story and Community levels some essential objects placed after the checkpoint, the objects without which it is not possible to venture further. And after the player's death, reappearing at the checkpoint, the object was already there waiting for him. How do people do that? I tried to create the same thing with the help of emitters, but they didn't work as I expected.
4. In what case a checkpoint can work improperly or not function at all? There was a place in my level where, no matter how or where I put it, the checkpoint would not activate in Play Mode. I just had to cut it out, but that is just not fair.
5. I have a following scheme: Player Sensor -> Microchip (Counter -> Mouth -> Mouth) -> Music Alter. For some reason the second mouth is not working at all, it is just skipped somehow. Why is that? I have already found a way to overcome it with the help of Gameplay Sequencer, but I'm still curious, what's wrong with that particular scheme.
Thank you in advance for you help! :)