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Run!
Level Features-
*Updated 2/23/11*
Random building placement: The skyline will be different with every play creating a unique challenge every time.
Day and Night cycles: The whole level will change from night to day and back, because your runnin fool!
Music Selection: Press R1 at the menu to select a track to run too. Even sackboys have ipods you know...
New*Bonus scoring system: Grab the goo balls and chase after the ! icons for extra points.
I really enjoy LBP levels that have you running from huge things to stay alive, so I tried to make my own with a twist. This is a single player survival challenge. It was also inspired by running survival flash games that have you running while the level gets faster and faster. Points are gained by staying alive.
http://ib.lbp.me/img/ft/43b708984f70...8a7d529a3f.jpg
http://i6.lbp.me/img/ft/ea63cff7fbf7...fd89854b31.jpg
http://id.lbp.me/img/ft/48dff587f957...b8fc0de314.jpg
http://lbp.me/v/xmv7qf
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This was a really cool level. I don't usually care for survival levels, but this was the first time I've actually like one enough to replay multiple times. Great job on stringing buildings together in a fun way smooth way. My only real problem was that the physics felt really awkward and took a while to get use to since the buildings were moving fairly fast but I was essentially staying in the same spot. This also makes it very punishing if you need get too far ahead or need to go backwards for some reason. For example, at one point a got ahead of myself and grappled to a post only to see gas right ahead of me. I had to stop and wait a while which cased me to loose my momentum and not be able to get high enough to get to the next building. I think if possible, it might be good to slow down the pace that the buildings move and actually move the gas forward a bit as the level progresses so that the player will actually be traveling forwards. I think it may reduce the awkward feel to the level and let players adjust more quickly. It could also potentially make things worse, but just something to think about. This problem was also far from bad enough to keep my from enjoying the level.
I also think that you should add additional scoring opportunities so that it will not be only about survival. Add some bubbles to reward players for stringing them together to make combos. Perhaps have more in harder to reach areas to reward potentially risky playing. Another thing I was thinking about is giving the player a bonus for not touching the ground except for bounce pads. I found myself doing this and it was fun and I could make it through most obstacles smoothly. I'm not really sure how you would go about doing this, but still just something to think about.
My last comment is that I never saw that awesome looking monster except of the title screen. I got killed by the environment every time before the level speed up enough for my to start loosing ground. For something that great looking, it is a shame.
It was a very good level and I really enjoyed it. Please continue to make creative stuff of this quality and I'll keep playing it. If you have the opportunity, I would appreciate it if you would give my level a try as well. It is the only one I have made a topic for under my creations. Thanks.
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Queued! Looking forward to it :)
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are the buildings really different every time? Because I was actually noticing a pattern
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wow that looks fun and that alien big monster dinosaur lizard...thing Looks Awesome! ill play this soon :)
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@waffledog: thanks for all the really good feed back. I like your idea about adding score bubbles and I think I'm going to add that to the level for sure. As far as the physics go it is a bit floaty because some times the buildings don't spawn as close as I would like them too so the solution was to up the gravity. I have the gravity increase at each difficulty change but I think I'm going to up it even more now. As far as the bounce pad thing that is a good idea too...I'll have to play with the logic but I'm sure it is possible. Also with the monster...yeah I want to show it more but I don't know how with out slowing frame rate down or screwing up the player...any ideas?
I Q'd up your level so I'll take a look and post in your thread.
@Infiniti: The buildings are set with a randomizer but it turns out that a randomizer isn't really random I found out...Let me explain. I found that when you place a randomizer it creates it's own unique "random" pattern, BUT! It is just that...a pattern. So you can play something over and over again and that "random" pattern isn't really random at all. Very frustrating. My work around was to have the pattern going as soon as you start the level. That way depending on when you hit the first building is what pattern you will get. So technically if you hit start at the same time every time you play you will get the same pattern. If you hit start a half second later it will be different.
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That was awesome! It was very fun and I ended up playing it many times. Great art style and gameplay!
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awsome level, really enjoyed it, played it like 22 times lol
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I've queued the level and will try it next time I sign in. I like the sound of the randomised building spawns, and by the sounds of the posts, you've done a good job! Looking forward to trying it out :)
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This was really good! :D Yeah, the random thing doesn't work, but it's still great. Definitely challenging. At one point I got quite far and landed on some electric platform, beh... it was great! Very aesthetically pleasing, nothing too difficult (good for survival challenges anyway) and interesting concept. Nice!
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I've reviewed and commented on your level.
PRO's
First of all, I would like to say well done with your level concept. The idea was really good.
I liked the day to night shift, remembering to put Holo material over the buildings in the background was nice to see.
The monster design was also good, but I tried not to stick to close to him ;)
CON's
Unfortunately like the others have stated, the building generator was a little off, and buildings were spawned that were similar quite frequently to the last match.
The generator also tended to spawn a small billboard, followed by a thin building, only the positioning is 'off' and its very hard to make it over such a long distance.
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I think the level overall was good and had replay value there, I would personally suggest 2 things.
1 - More buildings which are closer together (more building designs to spawn).
2 - Maybe a little more detail on the buildings? But its not a priority!
I think with the right attitude and knowledge, you can turn this first, good version of RUN into something great!
When you have the time, I would be very grateful if you wouldnt mind, trying out my level J.A.C.E and dropping in a review!
http://www.lbpcentral.com/forums/sho...ngine-sackbot.
http://lbp.me/v/xm0k6f
Thanks and well done!
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I have queued this level and will play it and review it shortly. When I review it, I'm sorry to say I won't be able to post the review on here, but I will do so on your level in game.
Apologies for this, but I'm rather busy at the moment, so i queue levels, play and review them in game.
In return, please try and review my level.
http://lbp.me/v/xk-j9v
Much appreciated.
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Queued up! I like the look of this one!
If you have the time, I'd appreciate a play of my level, Director's Cut (in my sig), along with a post in its thread maybe. But don't feel obliged to :)
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jonny, racing, sledger I Q'd up your levels.
Thanks all for the really good feed back.
Jimsledger: thank you for the criteque. Building spawn: I am going to tweek the buildings to spawn closer so that problem wont happen as often. More detail to the buildings is not a problem. I have plenty left on my thermomiter. I have 8 different buildings but some don't spawn as often for some reason. Ganna tweek it a bit.
Breezy: yeah the "random" logic is really frustrating and I'm looking into a way to make a truly random experiance every time.\
I'll be updating the level with some of your suggestions and fixes. I'll be playing/reviewing your levels also.
Thanks for all the reviews guys. If this level gets popular I was going to make one with a giant robot in the future (lasers/rockets and stuff)
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could you F4F my level also please :)
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Steadler: will do man, got it Q'd
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Mine too if you don't mind Siljin xD
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I loved this level. Here is my review from lbp.me:
Canabalt's Running genre combined with LBP's awesome grappling hooks made this survival challenge awesome. I loved the Godzilla monster, but I didn't love his grabbable spitslimes. And, the billboards in front of tiny buildings drove me crazy.
Other notes:
Make it more random, and more detail would be nice. Also, no more grabby spitslimes, they get annoying.
F4F Link for my level: http://lbp.me/v/xnd-r8
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Ima queue! This looks really good :p
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Hey man, I really like the level concept and delivery you give here. The stuff the other guys have said is right. On both counts, tons of potential, really fun and well made level. A few problems, but you can totally work out those kinks and its an awesome level. Good job, I really like the menu at the opening too. Very fun and I played it several times, the monster's goo ball kept killing me >.> but I think thats just because I suck... Anyway, people should check this out, its a cool device with the random generating and an addicting survival game.