spawn object from emitter - delete old one
Hi, I've searched but still clueless
So I have a button which spawns a object(random one), when I jump on the button again(after some time) I want to spawn a new one at the same place.
Problem is when I trigger the emitter again no new object will be spawned since the old object is still in place.
I don't know how long I'll need that object, so I can't give it a lifetime.
Best case scenario is user jumps button, object spawns, user does stuff at the object returns to the button, jumps it again, new object spawns, user does stuff at the object and so on....
I've tried setting max emitted to 2 and set delete oldest on when max reached but that doesn't work either, so how can I spawn a new object when the old one is still in place? Remind you that object is random
thx