Need input! Telekinesis/Reticle system idea + rough sketchs
Howdy guys! Rouzeki here! And I'm back again to bug you about my problems! :p
Please, bear with me. ;)
So I'm working on a project titled "GravBot" (not final) that revolves around a (you guessed it) Sackbot that controls gravity.
The GravBot will have several abilities at his disposal, most of which will run off a recharging energy bar.
*Gravity reduction (the only "finished" ability)... :(
*Anti-Gravity (same as above, only set to 100%)
*Magnetize
*Black Hole summon
*Telekinetic Push
And the ability that this topic is about is...
TELEKINESIS!!! Yaahhh! The crowd goes ape-doodee!
Yeah...this one I'm having troubles with...and they are effecting my mental health. AGH! :confused:
Here's my dilemma. I have a basic Telekinesis chip that is basically a mover, a gryo, and an anti-gravity chip attach to a controllinator set to "receive signal" (or whatever). It works almost perfectly, but my concerns are this-----
1. Whenever the object leaves the detection radius when I'm controlling it, it is torn from my control, which makes what I want to do in my game nigh impossible. (throw enemies, run with them whilst Tking them, move with puzzle objects efficiently, etc).
2. I figured out that by using the same TK chip setup for Telekinesis, that if two objects are in near to each other, they'd probably be picked up at the same time and mimic each others movements. This is NOT want I want! I realize that I could set every different TK chip to a different TAG sensor, but that seems like it would add to my already growing THERMOMETER.
So I thought to myself, maybe I could use an emitter system that emits a "Telekinesis Reticule" that is:
1. Summoned as long as its input button is held down (and disappears when it's not).
2. That can be controlled by the right stick.
3. That cannot leave a certain radius around the player (sackbot).
4. That initiates a state of Telekinesis over its target giving the player control accompanied by a "TK" aura (the reticule disappearing when this happens),
Here's a concept image I whipped up on MS paint (the scanner's not working :moody:)
http://farm5.static.flickr.com/4150/...f72d9b79_b.jpg
So do any experienced LBPers/veterans have any ideas, because I'm stumped.If someone could give me a straightforward, step by step answer I'd be sooo happy!!! <3:love:<3
But if anyone has any pointer they'd be greatly appreciated too! :)
Thanks guys.
PS
Last minute thoughts here...
Would it possible to set up some sort of impact system so that when an enemy or object is thrown from Telekinesis that they would hurt whatever they're hurled into?
Quote:
Originally Posted by
Rouzeki
4. That initiates a state of Telekinesis over its target giving the player control accompanied by a "TK" aura (the reticule disappearing when this happens)
Just to clarify, I don't want the reticule to literally disappear when TK is initiated, I simply want it to no longer by visible (because the TK reticule will be be the transmitter for picking up the object [which will probably be an advanced mover set to a controllinator set on a very small detection radius looking for the reticule's tag).
Thanks again.
Also, would it possible to make it so that the reticule is summoned relative to which direction the sackbot is facing?