The SackSims v1.7 interface v3.2.5, including tutorial.
A level to show that a sims game is possible, you play your own sack person in a house with one other, each different object can be interacted with to increase the sims needs or skills, this is a demo to see how can it be made, it make other people interested in making a game like this. There is a day/night/weather cycle every 30 seconds. Each day is around 1 minute and and the sim can live for 100 days bit the level can end at any time by pressing and holding L3 for 4 seconds.
Any comments will be gratefull for any additions or found bugs.
There are ideas that are not in the level yet such as being able to select another bot, an environment mechanic. There are bugs that can break the level in rare cases, and a scoring bug that the score colour is turned black and does not contribute to score and some lag.
http://lbp.me/v/x48mnq
http://ia.lbp.me/img/ft/3aa3840ac3aa...cdb3ee4810.jpg
http://ic.lbp.me/img/ft/5dc86b9059cc...be0e75fd23.jpg
Update 1.1
Added auto entry for controlinator
Sims now live for 50 days instead of 100
Added score giver for gaining skills.
Found workaround for score giver bug.
Improved some lag by shrinking and compacting microchips.
A tutorial added.
V1.2
Adjusted speed of some needs.
The interface is now placed on the *sides instead of the bottom improving playing area
http://ib.lbp.me/img/ft/5db1f92a7dd4...1bb72b0b81.jpg
The camera is now closer to the player.
More music is added.
A relationship bar is added to the other sim.
Version 1.3
Increased bladder and hygiene needs and decreased fun need.
Changed spelling errors.
Tutorial level tweaked*
Lighting added
Clock added (not accurate)
http://i1.lbp.me/img/ft/fa159cbd2937...ac3491ed64.jpg
Grab score giver for skills is removed and timed score deduction for empty needs.
The piano is now put upstairs, and the tv down stairs to make navigation easier
Death now ends the game to the score board.
The level is now renamed to the SackSims.
Version 1.5
The level now is bigger
A pseudo progress bars now appears above the SackSims blumbob when gaining skills.
The control seat is now covered *
Ending the game should now work properly
The plumbob should now change to orange when a need empties
The behavior should now work properly, when all needs are not empty the SackSim should now look more happier
The stairs is now replaced with bouncepads for extra navigation.
The social SackSim now has a better walking cycle.
Sims V1.6
A delayed needs chips are added to compensate for the lack of inputs, an indicator is added to signal that a need is being replenished.
SackSims also can't move when these needs are raised with the exception of social.
The interface is now better to read with it's own stickers that reflect the style of the level badge.
http://i7.lbp.me/img/ft/9f74b3bd8251...b35784dab2.jpg
The skills also has improved signs.*
More lighting added to the interface this should make the house appear more brighter*
An improved tutorial to reflect the new interface and style.
Minor bugs fixed.
The quit is now incorporated into the interface*
The time is now easier to see.
Sims v1.6.6
Day counter added
http://ib.lbp.me/img/ft/09bc78f49656...243976a931.jpg
All interface components are on one big object instead of separate objects.
More objects placed for decoration and block areas where the SackSim can get stuck.
Fixed a rare death when SackSim *dies on the shelf when moving faster because of low bladder need
Doubled the length for the fitness skill.
Improved SackSim AI for the social SackSim, by changing the animation to loop absolute so the SackSim does not get stuck in the shower.
SackSims v1.7.8.6
Two stats screens that keep track of how many times each need has been filled and how long the skills had been studied for.
http://i4.lbp.me/img/ft/484e72160cd8...693bc1a458.jpg
http://i7.lbp.me/img/ft/4e76ef027ce6...32fbeb463e.jpg
The shower should now work properly.
The camera transition speed when entering the control seat for the first time is much faster.
The stats has also been added to the tutorial. The introduction is also improved.