This was very, very helpful for my current project! Thank you so much!
This was very, very helpful for my current project! Thank you so much!
Plasma is the only danger type that is not visible in play/preview, but the holo has to be at 0% brightness. (I used this technique on my Greenie Hill level a lot).
Another tip is to hook up a player sensor activated toggle so that the plasma danger tweaker is not active until you start the level, otherwise you get a lot a lag in create mode (the plasma effects will still show in create mode unless you switch to preview mode).
Man you have no idea how awesome I found this to be, I was using theck gas in my levels, but some people will die when they encounter it in LBP2, so I switched it all out for this! Thanks!
Awesomeness! Man, this is gonna solve a lot of problems...
Guys, if you don't understand, these invisible walls make it so that you can't change layers. Use a thin sheet of dark matter for walls along the Z-axis.