LittleBigPlanet Central Forums

A Run in Autumn (1P)

Printable View

Show 40 post(s) from this thread on one page
Page 1 of 2 1 2 Next LastLast
  • 02-27-2011
    JonnysToyRobot
    A Run in Autumn (1P)
    http://lbp.me/v/y-k0z0


    I broke the link when editting the thread (argh!) so here's the less pretty link: http://lbp.me/v/y-k0z0

    http://i2.lbp.me/img/ft/65216fcd794c...ae985dacd5.jpg

    Hello again, I did a short level to get back into the swing of things. Well I say that, the thermo ended up exploding on me a few times because that's what happens when you have upwards of 500 emitters in one level.

    About the level

    - Heavily stylized imagery using browns, yellows, black and white.
    - The floor lights up as you run.
    - Moving will kick up leaves behind you. Leaves will also fall from the trees normally.
    - This is a 1Player only level as it involves a sackbot, the sackbot is set to run at full speed meaning that precise jumping is needed to avoid falling off.
    - It's short, but packed with enough ideas to suit a much longer level.
    - I'd say this level was challenging, the only person to have disliked so far told me it was "too hard". This is not the case, but you'll probably die a few times seeing as the level requires you to be so precise.

    Would be great if you played it, it's quite unique and the length of it means you might as well anyway. :P Thanks.

    Hopefully I'll have a Youtube video of it up soon.

    Spoiler Spoiler - MOAR PICTURES

    http://i0.lbp.me/img/ft/5b06ae18649c...c1ae964329.jpg
    http://i2.lbp.me/img/ft/cb2bd3370d77...13e358ff4a.jpg



    Keep this super secret (that's why it's at the bottom of the thread) but I will do F4F, just leave a comment if you want to do that. I didn't want to put it in the title to avoid people just spamming requests when they're not interested in my level in the slightest :P.
  • 02-27-2011
    Angelgozen
    i'll post my review here aswell if you want to keep this thread up here ^_^
  • 02-27-2011
    JonnysToyRobot
    That would be great thanks (: Unless it's a negative review, in which case still put it up here I'll just grumble to myself for a bit :P
  • 02-27-2011
    JonnysToyRobot
    Updated the level: which basically consists of several trees being added at the expense of some emitters which you couldn't see anyway. Don't know how I'm going to update much more though since this level is incredibly laggy in create, it's funny how it runs perfectly smoothly when you play it despite all the emitters going off :P
  • 02-27-2011
    sbcroix
    Wow, this was really neat, and fun... but a bit frustrating as well at times, so good job!

    My feedback is that it needed an explanation that you only need the Jump button. and that the first part seemed harder than the second part.

    Also I fell through the level right before the first checkpoint. And a point system might be cool, you know start everyone with 10,000 points and then subtract points for each death they have. That would add some extra challenge to it and make it a bit more competitive and likely make people want to come back and play it again.

    Overall great level though.
  • 02-27-2011
    JonnysToyRobot
    I'll add the jump button things in the description (:

    The points thing sounds awesome, I reckon I can just about make it work too let's just hope the create doesn't freeze. I'll try and patch the gap as well but I can't see the gas on create mode (some bug to do with things being too complicated in a small area) so it'll be patchy.

    Thanks (:
  • 02-27-2011
    Angelgozen
    Run in Autumn By JonnysToyRobot

    Nice guy review: ...is not needed

    Nit and Grit review: This level is very refreashing i have to say my friend, i liked the simple commands and beautifull theme. My only points are make the girl sackboy personality, why? well here's the thing, when i die from spikes my head spins around a full 360 before falling off screen. My beautifull maiden shouldn't be doing that XD also make the trees taller, i see the tops in the begining when you jump and takes away from the mood...But it would be nice if i got points from playing and not dying... like a score giver that detects that the sackbot is online and gives me points for it. I think that would work well XD and a lil hint for that huge jump... you really don't see it coming but i dunno if you really have to fix it XD

    Pros - Awesome music
    -Beautifull scenery
    -Great theme
    -Intresting gameplay
    - Simple and yet complex O_O

    Cons - See tree tops if you jump in the begining
    -respawning at certain points takes a second to work (nothing you can do about that XD)
    - Sackbot has strange death animation >_<
    - i wish there was more to it but i'm sure its overloading with thermo >_<


    Overall score - 9/10 and even 9.5/10 with a lil touch up, but not quite 10 out of 10 becuase it feels like it's a bit short...but then again i'm not sure if you can help that.... still i recommend this to anyone and heart it... BUT 1P ONLY!!!!...which makes me heart sad and happy... i may be alone but i selfishly enjoy my little level XD
  • 02-27-2011
    JonnysToyRobot
    Yeh that respawning thing really bugs me, but you're right I can't do a thing it's all done on instant logic but I guess with everything going on at once it just slows it to a crawl. Seems to be worse for the first checkpoint for some reason.

    Score giver is being thought out. Probably will have a player sensor near the spawn point which deducts so many points but it only works after you get past it the first time. That way you don't randomly lose points if you haven't died.

    There are plenty of places that I know you can see the tree tops (but shh they're secret) so I think I'll be able to brush them up.

    With having it as a sackgirl, I had to have it as a sackbot so instead of just having "copy player one" I set it to the same costume as the girl from my other level. No reason for it really but I'm sure someone will read something into it :P

    And you're right, this level actually already goes beyond the thermo, it's funny viewing the thermo when I press "play" and all the emitters start, most of the time it just gives up and breaks. I think a few touches here and there will be fine, though entering the level is a bit like entering a minefield. Things randomly go invisible, exclamation marks appear over everything and stuff starts falling apart for no reason. Thankfully none of this transfers to the normal "play" mode.

    Thanks for the review (:
  • 02-28-2011
    JonnysToyRobot
    I'm about to go off and update this, if anyone has any more suggestions now's the time to get them in :P
  • 02-28-2011
    RedLace
    I've added it to my queue, thanks for sharing!
  • 02-28-2011
    JonnysToyRobot
    Thanks (:

    I suggest you wait about 30 minutes or so while I add all the scoring stuff and give it a touch up. :P
  • 02-28-2011
    JonnysToyRobot
    Level has been updatimified!

    - Plugged the poisonous gas whole.
    - Added a score system, you start with 1000 points but lose 50 for each death.
    - Made the necessary trees taller (which, might I add was ALMOST ALL OF THEM!)

    Enjoy (:
  • 02-28-2011
    OCK
    Well I played this before the update and most of what I would have suggested has been covered. I really appreciated the artistry behind the level, you really nailed the autumn look! The leaves being kicked up as the sackbot ran was a really cool effect that I don't think I have seen before. I liked the concept, it was definitely something different and I think you can take it further if you plan on making a sequel. It would be great to see sections where the grab button is utilized for example.

    Overall I enjoyed the level and gave it a big smiley face :)
  • 02-28-2011
    booXely
    Queued it up, I'll play it when I get on my PS3 again! Expect feedback within 2-3 days. :)

    (BTW, no F4F for me)
  • 02-28-2011
    tuyyui
    Ill play it on Friday so yeah suspect feedback soon
  • 03-01-2011
    JonnysToyRobot
    Quote:

    Originally Posted by OCK View Post
    Well I played this before the update and most of what I would have suggested has been covered. I really appreciated the artistry behind the level, you really nailed the autumn look! The leaves being kicked up as the sackbot ran was a really cool effect that I don't think I have seen before. I liked the concept, it was definitely something different and I think you can take it further if you plan on making a sequel. It would be great to see sections where the grab button is utilized for example.

    Overall I enjoyed the level and gave it a big smiley face :)

    Yeh, having to grab things was one of the many ideas that I wanted to do but couldn't because of thermo restraints. I'm not really one for making sequels though (don't want to fall into a niche/ repeat the same thing over and over again) but if I do something similar I'm not gonna let these ideas go to waste :P
  • 03-01-2011
    AssassinatorRFC
    OO played it today and I really liked it! Here is the F4F

    pros:
    -beautiful visuals
    -unique idea
    -well executed logic with the lights was a nice touch :)

    possible improvements:
    -You could make a side scrolling version where you have to keep going like a survival challenge. That would add more variation to the scores
    -I felt that you could have more levels or more to traverse
    -going right back to the begining was kinda a bummer though :/

    Other than that I rated :D really fun to play
  • 03-01-2011
    JonnysToyRobot
    Survival challenge mode sounds like an idea, but I don't think I'd be able to make it work. ): Also, I've already mentioned this but it was planned to be longer but the thermo saw otherwise.

    I see what you mean by going back to the beginning. It really came form me creating the level and only realising I needed to put in a checkpoint when it was too late since I really had to put it on a long enough, flat bit of ground.

    Unrelated: Someone soldiered all the way through the level, died 18 times, and still pressed like. That's awesome!
  • 03-01-2011
    Sawicki420
    great work, beautiful really, i wouldn't change a thing 'cept the radius of whatever tag turns on the lights in the environment if you turned it down a little it may be more precise and not light up before the sackbot lands on the platform. , regardless you've got a nice level on your hands. Nice community objects the leaves saves time just to make a nice scenic effect.
  • 03-01-2011
    jameslfc19
    Qued
    Ok I qued for tomoz :)
Show 40 post(s) from this thread on one page
Page 1 of 2 1 2 Next LastLast
All times are GMT. The time now is 09:32 PM.
Powered by vBulletin® Version 4.2.2
Copyright © 2021 vBulletin Solutions, Inc. All rights reserved.
Image resizer by SevenSkins

Extra Tabs by vBulletin Hispano