Trying to make a bipedal mech suit with weapons (Concept art included)
I'm working on a level involving Sackboy infiltrating an evil invading alien mothership and frying a bunch of alien Sackboys to stop them from invading Earth. An early part involves a simple Controlinator helmet, but I have an idea for Sackboy to discover an unguarded mech suit for him to use, and then start a side-scrolling shooter section.
http://img.photobucket.com/albums/v2...iss/mech01.jpg
Here is a basic idea of what I want the suit to look like: A head/torso section with a cockpit and canopy for Sackboy to sit in, and two legs that start stepping forward automatically once the suit is activated. The canopy also lowers for protection to Sackboy once he activates it by starting the Controlinator in the cockpit.
http://img.photobucket.com/albums/v2...iss/mech02.jpg
Here's where things get complicated. Once the suit's walking, a targeting cursor appears that can be moved by the analog stick. The laser arm cannon on the mech follows the angle of the cursor and shoots lasers when a button is pushed. Aliens come and try to stop you, but they can be destroyed with a few shots. I can't recall if the camel story level in LBP2 allowed for you to do any sort of locking on to enemies with the cursor, but I was wondering if this is possible through the use of tags and whatnot, complete with another graphic to indicate a full lock. Lastly, I want to build a holographic health bar for the mech that displays behind it, goes down as it gets hit by enemy fire, and causes the mech and Sackboy to explode when it goes to zero.
I'm also a little curious about how I can handle layers on the mech. The cockpit will need to be at least one layer wide for Sackboy to sit in it, and I'm not sure about the legs. If they are flat, will the mech still be able to stand?
This is going to be complicated, so any help would be appreciated. I'll also make the mech a collectable object in the level, so anyone who helps can take the finished product for themselves.