I'm not bitter. Thanks to the LBPC community this is the most played level I've ever made lol. And I don't think you have any idea how much F4F I've done.
Adding that information to the description is not a bad idea, but isn't that what tags are for? If the "Shooter" tag doesn't convey that a level is a "Shooter" then I'm not sure what the point of tags is.
Eh? I did listen to your critique on the day you gave it and spent that day updating the level. Here, I'll go through your list:
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-sometimes the camera does not show enough of the screen to avoid deaths. Almost at the start when I am forced to jump some platforms, some birds are offscreen and I jumped right into them. If enemies exist above me, the screen should show them.
Because the automatic scrolling system allows free non-automatic vertical movement, this is a difficult issue to address. The best I can think of is try not to have too many enemies fly overhead. I reduced the number of birds in the beginning, and removed one particular cheap bird that used to fly in from the right side and drop rocks.
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-when I push left and the left stick is not entirely to the left the ninja moves right instead.
Fixed. (although I still don't understand why the AND gates were behaving that way)
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-i killed a lot of enemies ofscreen, maybe give the shuricans a little logic so I cant kill enemies while they are ofscreen?
Shuriken logic is a good idea and I'll probably add it later, but I think the only enemies that die off screen now are birds, which can be killed very fast, so if I wanted to eliminate the problem completely I would almost have to make them spawn on-screen. I did discover a bug I had overlooked in the bridge part where there are a few spitsquids that were dying before the player ever sees them.
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- the fishes are a bit slow moving on the bridge. Could you speed them up a bit?
I doubled their speed.
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-the dragon sequence had the left of the screen showling a green wall with enemies emitted on screen. Was this intentional? It looks a little sloppy.
I wasn't able to figure out what you meant by this. I looked through the level and there aren't any green walls. Did you mean grey walls? Were they in the upper left part of the screen? Was it before or after clouds started appearing?
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-after the dragon bit, i died lots of times by fire coming from above I had no time to avoid.
Can't do much about this. I sunk hours into trying to make the camera work better in this particular sequence and in the end I just couldn't improve it. Again, it's a problem that comes with the horizontal scrolling being automatic while the vertical scrolling is free. I guess I could give the fire more anti-gravity so that it falls slower.
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-the boss I had to kill via reflecting shot did not attack at all and the shuricans dont make it if keep the fire button pressed. Maybe up the amount of shuricans whgich can be onscreen?
I doubled the number of shuriken that can be on screen.
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Could you give him some attacks?
He's not really supposed to be a traditional boss fight, but more like a puzzle. I was worried some players would have trouble figuring out that they need to kill him by ricocheting the shurikens so I didn't want there to be any other threats in that room.
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-the last boss had a few spots I had to shoot that were ofscreen. Is he supposed to go up and down?
He doesn't move up and down. The two weak spots are visible if you jump up from the middle ledge (the ledge you enter from). You can partially see one of them as soon as you enter, so I don't think it's unfair. To get back up to the middle ledge from the bottom, you have to jump onto the punching arm, which might be a little tricky.
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-maybe animate the ninja a bit? Perhaps make him a sackbot or animate him using holorams?
That would require a major overhaul and imo would not necessarily be an improvement. Besides, I want to get back to doing your last piece of advice--making my next level :)