oh, the answer to the problem is by making a hologram barrier outside of each block, and putting a key switch whitch will make them bounce away from it. not sure how to do it wil diffrent layers.
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oh, the answer to the problem is by making a hologram barrier outside of each block, and putting a key switch whitch will make them bounce away from it. not sure how to do it wil diffrent layers.
oh i got that now. now its just it going up an down an side to side on blocks. i manage to get it to go down to side an side to back up but that is all..... I guess its my logic set up, any suggestions, This is the LAST thing i need to do then test then publish.
Now it's looking even MORE awesome, can't wait 'till it's done, I hope you do more like this:)
Have you had any luck with the movement? I tried out a different method that didn't rely on impacts, but it still needs lots of work to be functional. It uses tags, and only when another tag (specific to which direction is desired), does the movement change.
It works....kinda... still as glitchy as the previous version though. I'm going to be busy for a couple days, but I may have a system as early as next weekend for you to try out.
Im super curious to see how your gonna make this work, look foward to it :).
Just so you know it may play a bit horrible :/ But im still working on it.
hmmm...whatever gave me the impression you would ever do this? ;)
i'll be keeping an eye on this...goodluck and hope it does well i look foward to playing it
avatar maybe :p
This might be put on hold......im thinking of doing a little series with this, 4 chapters 5 puzzle lvls each. im not sure tho :/ what yall think?
Why you chose to go with using Ilo and Milo as the characters is beyond me... You could have made levels based on the idea. You probably could have put your own spin on it. Get it... Cause they spin on the... nvm.
I respect the choice, but seems to be a bit of a bad move. But that's my opinion. Also, this is basically a remake. Are you going to add anything?
And I don't think it's possible to go on all six planes. But maybe you've found a way to "trick" us.
Will queue.
Well I'm definitely interested and even thought about doing a Illomilo level myself ages ago, then I saw this one and gave up on my idea and how on earth to do it in the 1st place. So I'm intrigued on how you even get the rotation and movements around all 4 sides of a cube to work and if you can even do that in LBP2's tool set. I'm definitely excited about this one and will give keep an eye out.
Why put it on hold i really wanted to play it.........Oh well i guess...
well the only reason im making "ilo an milo" is because i have a lot of other lvls plan out using just sackboy (NON ilomilo related btw)
And im doing a series is because i figure if i made just one lvl that ppl would keep wanting more. But im giving the scenery my on twist, and also the reason im making ilomilo is because ilomilo is xbox exclusive and I thought why not i try and make it on LBP2 so ppl who wanted to play it actually can. Also its going to use 3 layers just be in different dimensions. :p
Well, I can wait. I'm highly looking forward to this.
First chapter finish just 3 more chapters left.....
btw you all know its going to use just 3 layers just be in different dimensions? so dont expect it to be 100% just like it.
looking for help......
if anyone who is good with music and would like to help with music part let me know.
ps music needs to fit scenery
http://i9.lbp.me/img/ft/28945bbfade5...cf3fa69b36.jpg
if only LBP2 pics were more HD...would love to use that pic as a wallpaper
thnx . so scenery looks nice i take it? :)