i havnt really teied to figure it out yet but you gauys have been such a help on here that i figured id ask first, but in the current affairs level how do you get the electric to run through the material like they have it in the level
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i havnt really teied to figure it out yet but you gauys have been such a help on here that i figured id ask first, but in the current affairs level how do you get the electric to run through the material like they have it in the level
Hey, in help you shouldn't refer to a single level unless you give us a link to the level or a picture of the issue so we can give feedback, otherwise we have to manually search the level and find the issue ourselves.. That's letting you know for future.
This question has been discussed quite a bit in this thread.
I hope it is of use to you :)
EDIT: @RacingCreed
I'm pretty sure most people already know of which level and issue he is speaking... If not, then here's your link :P
http://wiki.lbpcentral.com/Currant_Affairs
make a sequencer that is started with a battery and set the loop setting to yes. Then, depending on how long your obstacles are, make the sequencer longer. Make many small squares with microchips on them. In each microchip, put a danger tweaker set to electric and an or gate. Put many batteries on the sequencer and attach them to the or gates of the microchips in whatever order you want the squares to be electrified, and attach the or gates to the danger tweaker of that microchip. Tweak the speed setting on the sequencer to set how long the blocks are electrified.
Hopefully that's not too confusing for you!