Originally Posted by
roux-
That would also require intense processing power.
See... it works in Pac-Man because it is a very simple and mostly static probability space to be working in. And it's barely even in two dimensions. Not a lot of computing power needed.
With LBP/2, however, you're dealing with a functionally infinite number of things people can do. So if you were to do this wrapping thing.. what happens when you push an object through the wrapping border? How does the system handle that internally, and how does it look? This is intense computational power at work here. The PS3 is no slouch--there are people who use networked arrays of PS3s (running *nix, pre-patch) for cryptography, for example--but there are limits to what it can do.