looks good!! ill queue it now and have a go in a bit and leave a review
F4F: http://www.lbpcentral.com/forums/for...ge2&order=desc
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looks good!! ill queue it now and have a go in a bit and leave a review
F4F: http://www.lbpcentral.com/forums/for...ge2&order=desc
I actually thought this level was very impressive.
I loved being able to switch between 3 weapon types, each having their advantages.
I also thought that the atmosphere was well designed and fit in with the level.
There are no real issues or complaints that I can point out in this level, so great job!
Thanks for playing SolidNInja2020. I have actually now changed the game in a lot more ways and added a shotgun to the weapon selection.
@wolfy_616 - Hey there wolfy what level do you want me to play exactly? I have the matrix one queued already but could test a different one.
LoVeRiCe what an amazing review this is exactly what i needed to make the level even better. Now time for the new update.
New additions to the game are a shotgun in the weapon select and Blood. Both players and zombies now spill blood. So now the gore fans can enjoy a good splatter. There are many little changes and improvements as well in the level.
Controls - Ok i have finally made the controls better they work just like they should now and are much easier.
Lack of zombies, needs more on screen - I have now added more zombies to the level and also added a new type of zombie called a stabber that turns up only when there are two players for extra difficulty. The stabbers have large knives and are a lot faster than regular zombies. All the other zombies have been redone to use even less thermo and are easier to customise and change whenever i need to update or improve them or add new abilities.
There is also a new monster that can be seen once 2000pts have been earned.
Survivors..... move it or lose it - The survivors have now been made better with less thermo used and you can now shoot pass them to kill zombies behind them. I have updated the shotgun crried by one of the survivors but the rest still have no weapons as this is to add to difficulty.
I have also added a waypoint indicator with the hlp of LoVeRiCe showing you the direction of the safe house.
Safe house spawn health and ammo too fast, high risk of noobs camping out - The ammo and health pack only spawn once the player has left the area then rentered the area and the area distance is a reasonable size so that there will be no camping.
Iam thinking of making a few new maps and diferent gameplay modes.
Horde where you defend an area against the zombies like a police station or shopping mall.
Infection Mode. In this mode you will be able to control a zombie and kill people for points with in a shopping mall or subway. I want to make it so that as the zombie you can kill people and they will then turn into zombies as well.
Escape where you will have to find a way out of the city before it is nuked.
There might be more modes but right now it is just an idea i am working on and would really love some ideas or opinions from others.
Here is the thread to the new project.
http://www.lbpcentral.com/forums/sho...684#post886684
Ok new additions have been made to this level and i would really appreciate some new feedback on these additions. The level plays well for me but i play fast and know it inside out so i can't go on how i play it.
Explosions have been improved and leave burning piles of fire that can hurt both zombies and the players.
Close combat attack and molotovs have been added. Molotoves can be used by pressing square. You gain new molotoves when you pick up the ammo box.
Zombies have been improved and now almost every vehicle in the level is destroyable.
I am working on a drivable truck that the player can get in and out of and control easily. This is still a WIP but i will hopefully have it finished in a couple days. It will more likely be useable as a upgrade that can be won after you have completed the level once before.
This is what the new flame and explosion effects can do
http://www.lbpcentral.com/forums/att...chmentid=35932
Thanks for the feedback on my level :)
I've played this and its pretty good. Dead nation was one of the free games that I downloaded and this definitely reminds me of it.
I'm glad you changed the controls to the joystick rotator. I've played a few other top down levels that used your original method and I found the controls hard to use.
The visuals were good and the lighting seemed good for the atmosphere of the level.
I'll be playing through again to try and find eveything :)
Very cool level, controls need getting used to, as i used to my control scheme, but bar that I like it, maybe slant the camera from the default position down a bit, as to me it feels strange to be so close yet looking right down, also its dark so harder to see stuff.
Thanks SneakySteve1983 and JCRocky5 both for playing.
I will change the camera angle and see if it helps. Also the darkness i will lighten slightly though in the buildings it is darker so that you have to use your flashlight this makes the level that little bit more challenging.
Since i last posted here i have made quite a few more changes to make the level easier to play and less glitchy. I have also now added a drivable truck that can be found where you start just outside the tunnel. Its not perfevted yet but works nicely. It does have its own health so can be destroyed andwill kill you if you are in it when it blows.
Any feedback on the truck would really be appreciated.
Hey sorry way overdue with my feedback cause I haven't really been on LBP much lately, but better late than never right? lo
Overall it was a pretty wicked level visuals were nice, variation in guns were pretty wicked but they did feel a little stiff at times probably because of the movement, as I found it hard to move and shoot an enemy at the same time especially backwards!
I loved the input of having a truck to drive! shame there wasn't more vehicles to drive lol
Queued. I'll leave my comments in the Planetarium for bumpy purposes.
Thanks for playing Jordanmcc and coyote_blue.
@Jordanmcc do you think the controls for moving and aiming should be changed? I can make it so that the player only turns with the right trigger and walks with the left.